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LEGRAND LEGACY – TALE OF THE FATEBOUNDS
LEGRAND LEGACY is a spiritual successor to some all-time favorite JRPGs with a fresh take on the classic turn-based combat. Explore a beautifully hand-drawn world riddled with fantastical creatures, devastating wars, and intriguing stories of personal redemption. Play our demo and discover why Legrand Legacy is the “Most Promising Game” of the year!
THE STORY
Mugna Feud, the great war between the Kingdoms of Fandor and Altea, puts Legrand in a chaotic state. You play as Finn, a young slave who wakes up without any memory of his past, yet soon discovers that he possesses mysterious powers beyond his control. Embark on an epic adventure in this sprawling fantasy universe and fight alongside the Fatebounds to bring peace back to Legrand and prevent the Second Coming! But be careful who you trust, everyone has a secret to hideβ¦
RELEASE INFO
Legrand Legacy will be released for Windows on Steam and DRM-free in September 2017
HIGHLIGHTS
– A fully immersive experience with stunning FMV, fully rendered 3D cinematic, and epic original soundtrack
– 3D models and original assets come together with gorgeously stylized hand-drawn 2D backgrounds
– Action packed turn-based combat and tactical warfare scenarios that will test your wits and keep you on your toes
– Recruit NPCs to rebuild your castle, play mini games, or go on rewarding side quests
– Collect loot from slain enemies and craft items or sell them for money
– Configure items and grimoire that characters can wield in combat, set combat formation, or review journal to track quests
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core i3-4150 | Intel Core i5-4460 |
RAM | 4 GB RAM | 8 GB RAM |
OS | Windows 7 (64-bit) | Windows 8.1 / Windows 10 (64-bit) |
Graphics Card | Nvidia GTX 650 | Nvidia GTX 750 |
Direct X | Version 11 | Version 11 |
HDD Space | 16 GB available space | 16 GB available space |
Character and creature designs
Great Story
Great dev team
sometimes long winded
has the same issues old school Final Fantasy's sometimes had, but we still love them
A beautiful homage to the memory of Final Fantasy 8 (my personal fave) and helps get us over FF8 not aging well in 20 years
With amazingly beautiful character and creature designs, beautifully painted backdrops and a surprisingly good, if a little long winded, story, this is perfect if you miss the old school FF style of game before they went action adventure/MMO
SemiSoft are also great devs that like to listen to criticism as much as praise and current reworking dialogue for the western audiences for the long winded issue I mentioned above
I DARE you not to fall in love with the characters!
-Strong Character building
-Great Sound Track
-SO many MINI GAMES
-Relate-able characters (Wish more rpgs could relate too)
-So many features
-Controller Support
-Unique style Graphics
I love how this game ties many classic features from older jrpgs I love like Suikoden & Shadow Hearts, and gave them a fresh take. I know many could disagree, but I stand by my love of this game as a avid JRPG gamer since 1989. I look forward to future titles!
-lots of dialogue
(non game related)
-Any negative reviews about Aria, cause she is waifu for laifu!
This game brings me back to my classic PS1 days! SO much YES!
I spent a good amount of time waiting for a rpg/jrpg that could excite me on levels that most newer generations of games seem to lack. Legrand Legacy has restored my faith in rpgs and I can’t get enough of the content it offers. The battles are nice and challenging with the different aspects of strengths vs weaknesses and perfect/good/bad altering how effective dmg is on top of the statuses. I find myself having moments I do have to grind, some may hate that, but I find it great, and if I use the features as intended I can grind pretty fast before moving on.
The story is unique to me, kinda used to keyholes n key blades, crystals, and such being a repeated process so much that, this game is a breath of fresh air. Even the bickering the characters get into just makes me shout YES all over the place. Most rpgs/jrpgs I come across are always lacking in character depth or run into a cliche of derpy hero or over shooting hero, and his allies. This level of bickering I have not come across often in rpgs. Some could find it annoying, but to me I say “FINALLY!” You cant build a good character relationship in a team of heroes without some degree of drama, and sometimes in life you NEVER solve problems with your co-workers, so why should a game have to be all happy sunshine party members getting along?
So many features I cant even begin to express how epic that makes me feel inside.. Dueling, war games, mini games beyond a couple, alchemy, the basic games features, and most of all the maps being hand drawn maps over typical tiled. Very happy with this game, and I hope this review helps anyone debating on if this is for them or not.
I can’t tell ppl what they will or wont like, but for me this game is amazing, I’m still playing it, and will continue till I got my fill!
Thank you for your time!
TL:DR – I love this game, get over it! π
This game pays tribute to the old school JRPG classics. However there are plenty of things wrong with it as well as plenty of amazing things too. Nothing in life is perfect and neither is this game. First off the combat system is hit or miss, literally and figuratively. Some people enjoy it, some people dont. Think of super mario RPG attack style. Hit the button at the right to deal a crit during attack, get bonus damage and hit chance. Hit the button at the right time to negate ALL damage and debuffs when guardian. If you can’t do this, simply “git gud.”
The items in the game are very helpful. Nothing bad, but also nothing game breaking either. Use the items to make the game easier.
Side Quests are enjoyable and VERY rewarding. Nothing but praises there.
The weapon system is odd,I would prefer to be able to swap weapons but there is no need, for each better weapon recipe increases all your stats. No need to go back to an older weapon once you forge ahead. No need to grind countless bosses either. All drops from all bosses are used in your crafting and you literally do not need to grind at all in order to craft legendary weapons.
The mini games are decent. I personally cant get passed some of them because of bad hand eye coordination. However there are some that require no thought and senseless time wasting fun. Also the minigames provided excellent rewards via score system where you can trade in your scored points for nearly any consumable, material, or danaar.
This review may seem like praises so far but just like Billy Mays there is more. The maps look beautiful but however there are some collision issues in the game where it looks like you should be able to move to spot X but you can’t because it just isnt part of the map. Some parts of the map are designed in a way that enemies hide behind an overhanging structure and you will not see them and walk into them unwillingly. Many of the “dungeons” have hinderances that make walking the map a chore and avoiding enemies or ambushing them difficult, but not impossible. See Finias and Ice Mountain.
The monster designs are great. Completely all orginal enemies besides the ugly harpies. Your “magic” abilities are VERY impactful, and beneficial to fighting. Actually needs thought to win so you can not just spam one move over and over unless you grind ahead. The characters are great, actual development whether or not you like the characters or not. Story line is decent, nothing too crazy, nothing too boring. Able to follow along with the story the entire time.
If you like JRPGs just get the damn game. It’s a good game with great gameplay and story, hit or miss mechanics, challenging boss fights, and an amazing soundtrack to boot. Overall this game gets a 8/10