## Description
_Kapman_ is an implementation of Pac-Man. In a single-screen maze the player
has to collect all dots to finish a level. Four marauding ghosts are trying to
prevent this. There are four power-pills in the edges of the maze, and after
eaten one of those, the player can chase and kill the ghosts for a specific
amount of time.
The game features the original maze and 20 levels, which are all played in the
same maze, but both the speed of the ghosts and player are increased with the
ghosts slightly getting more faster than you. The AI of the opponents is quite
simple: if the ghosts can directly see the player (no walls in-between), they
are directly coming for the player. If they cannot see the player, they are
moving randomly. There are five different graphical themes, altering the
graphics of the maze and the moving sprites. Playing the “Invisible” theme is
a challenge, as all walls are invisible, and the player has to navigate with
the dots or his knowledge of the maze layout. There are three different
difficulty settings and the player can start on any level.
After 1/3 and 2/3 of the dots removed in the level a bonus item appears
awarding 200 points. Chasing ghosts is the most effective way to gain points,
as the first ghost is worth 200 points, the second 400 up to 800 for the
fourth ghost captured during the seconds a single power-pill is active. Each
10.000 points an extra-life is gained. A high-score table can be reached.