From a simple home to a mighty kingdom; explore, expand, exploit, and exterminate your opponent in this strategic pixel-art chess-like hex game using cards as your pieces and their abilities as your tools. As many games before it, and as the saying goes; easy to learn, hard to master.
## About This Game
From a simple home to a mighty kingdom; explore, expand, exploit, and
exterminate your opponent in this strategic pixel-art chess-like hex game
using cards as your pieces and their abilities as your tools. As the saying
goes; easy to learn, hard to master.
Join Steam Discussions!
\- Talk with the Dev!
\- Talk with the community!
\- Share strategies, ideas, and thoughts!
\- Help shape this game’s future with input!
## What to Expect: (EA) – Planned through Early Access
* Up to 4 Players [Local or Remote Play]
\- 4 for All
\- 1 vs 1
\- 2 vs 2
\- “This was a 3 for All, but I just made an alliance, so now it’s a 2 v 1”.
What is Steam’s “Remote Play Together”?
Instantly share your Steam local multi-player games with friends over the
internet, for free. Using Remote Play Together, one player owns and runs the
game, then up to four players — or even more with fast connections — can
quickly join in the fun.
* Map Variety
\- Multiple Island maps made to test different strategies and mechanics.
\- More being added over time to challenge strategies and players’ abilities
to adapt. (EA)
\- A map editor! (EA)
* Card Variety
\- A large assortment of cards that are used together to form even stronger
cards.
\- More being added over time to fulfill newer strategies and newer mechanics.
(EA)
* Different Modes
\- Basic: The basic form of the game, where players take turns.
\- Timed: Similar to the basic mode, but players only have a set amount of
time to complete their moves. (EA)
\- Expert: A mode that brings the game closer to the RTS genre; where cards
have cooldowns before use. (EA)
\- Possibly more modes, or changes to the currently planned modes! (EA)
* Endless Replayability.
\- Where the difficulty is based on your opponents’ strategies.
## Monetization Method [EARLY ACCESS]
As the game progresses in development, the price will rise; online being the
major update that will more than likely double the game’s price.
But until then, the game will be at its lower price-point, with possibly a
middle ground between online and the first build; only when a significant
amount of new features and cards have been added, or if sales take off. If the
latter occurs though, I’ll certainly add far more and do far more than I had
initially planned for the beginning- particularly because if that happens,
then I can focus completely on game development. And since this is an industry
I love, I would happily focus on it.
But of course, these price changes and updates will all be announced and
broadcasted for everyone to plan ahead to share with friends and whatnot.
## Credits
Music Credits: [All found on OpenGameArt[dot]Org]
* First Song in Teaser and Battle Song by Matthew Pablo
Ireland’s Coast (Travelog Edition – LIVE PLAYERS)
matthewpablo[dot]com
* End Song in Teaser, Menu Song, and Victory Song by Random Mind
Lament for a Warrior’s Soul
Medieval: Battle
Sound Credits: [Various Sources]
* Various Sounds from Epic Stock Media
epicstockmedia[dot]com
| Minimum System Requirements | ||
| CPU | Intel Core i3 | |
| RAM | 4 GB RAM | |
| OS | Windows 7 | |
| Graphics Card | Intel HD Graphics 4000 | |
| Direct X | Version 10 | |
| HDD Space | 200 MB available space |