Two small experimental games made as part of a one-week game workshop in Zagreb, Croatia, as part of a project called “Interactive Empathy – Citizenship & Storytelling in Video Games”. Inside is also a documentary video about the workshop, as well as a booklet about the whole project.
## About This Game
Two small experimental games made as part of a one-week game workshop in
Zagreb, Croatia, as part of a project called “Interactive Empathy –
Citizenship & Storytelling in Video Games”. Inside is also a documentary video
about the workshop, as well as a booklet about the whole project.
Games available in:
\- English
\- French
\- German
The participants of the workshop were artists (not gamedev professionals), and
they used Gamechuck’s “Interactive Comics Editor” to create their own
interactive projects in this one week. The two games playable here were also
exhibited in the Institut français de Zagreb in November 2020.
These are the short summaries of each interactive comic / game:
The first game, “Empathy Path”, is a horror video game in the form of an
interactive comic, permeated with notions of morality and philosophical
quotations. It is based on the theory of Heidi Maibom who divides empathy into
affective (for example, when we cry because we see someone else crying) and
cognitive empathy (when we put ourselves into other people’s shoes by
reflecting). The players of this game will find themselves in a slaughter
house with five characters: a trapped girl, a suicidal clown, a pig, a butcher
and artificial intelligence. In order to free the girl, the players need to
empathize with all the characters, since all of them play a role in her
liberation. By empathizing with individual characters, the player must
literally delve into their perspective, which turns the character – an object
– into the subject. Such changes of perspective and “empathy paths” lead the
players to the initial position. However, we must warn the players of the
responsibility before them, because the “empathy path” continues within them.
Art and story by Andrea Pleša and Matija Vigato.
The second game, “There Is No Cure (And That’s Okay)” is conceived as a
simulator of first-person experience, based on the stories and experiences of
people suffering from mild and severe mental illnesses. It deals with the
conditions in which they find themselves and the changes of their perception
of the world during the performance of ordinary activities. As the player
explores the world around them and interacts with it, glitches, i.e.
discrepancies in the perception of reality occur. Interaction with the world
can be (de)motivating, depending on objects and persons in the given
situation. The aim of the game is to make players aware that mental illnesses
are not and should not be a taboo and that everyone deserves a chance and
other people’s understanding in these sometimes sadly immutable situations.
However, the latter can be controlled, thus maintaining the quality of life,
if individuals and their environment invest a great deal of effort and
willingness.
Art and story by Alma Trtovac.
## Mature Content Description
The developers describe the content like this:
The game contains references to drug/alcohol abuse and self-harm.
Minimum System Requirements | ||
CPU | i3 | |
RAM | 1000 MB RAM | |
OS | Windows 10 |
- A Hole In Space
- A hermit crab is finding a house
- A Calm Memory Game
- A Day
- (Early Access Optional) Dudes on a Map: Game Master
- Lucid Cycle
- My Universe – School Teacher
- //TODO: today Original Soundtrack
- A Conversation With Mister Rabbit
- A Frog’s Tale
- 2D Platformer GAME (Toy Factory)
- 4 Witch Seasons & Convenant
- a guard walks into a tavern
- The Help Desk
- eemmmpty