Insania is a scifi first person shooter set in deep space in the year 2191 on a military research/voyager spacecraft. Jack is the main character, a decorated, high ranking enlisted soldier in the U.E.A.(United Earth Alliance) military TITAN infantry, 3rd platoon sergeant(Sergeant Major). He is well known as a hero and loved within and outside of his platoon for his witty charm, gun-ho attitude and acts of bravery and fearlessness in the 6 year Contact war and 10 year Red War. He also has a wife and 2 children, a son and daughter who he is dying to see after his 6 month deployment to an uninhabited planet in the nexus cluster. Unfortunately for him, he finds himself waking up on this ship not knowing how or when he got there, alone and with no communication. The ship is on auxiliary power, it’s dark and there is an eerie feel to it. Jack has to find his way throughout the ship and try to get communication to other ships or headquarters.
Insania means madness in latin and this game will embody madness as much as possible. My goal is to make sure everytime you press new game nothing will be in the same place as it was in the last playthrough (except for the level design, or maybe not…got to think about that). Enemies will spawn everytime you enter a room along with items and weapons randomly. You’ll have to actually look at the items and pick them up, hahaha. The health and armor system are based on points so I can add in a limping feature when your health gets below 50 you start limping and you are slower for added difficulty. You will only be able to hold 4 weapons at a time and a certain amount of clips for each gun, but since I’m implementing pulse weapons the clips will hold more than what projectile weapons will. You will also be able to overcharge a clip with another clip to make the shots stronger, but you will lose a clip by doing that.
I want to make this game difficult, but not too difficult, it’s the won’t hold your hand difficult that isn’t seen too often in games anymore from what I’ve seen lately.
My Plans For This Game:
1\. 3 – 4 chapter campaign for single player and 2 – 4 player local and online co-op.
2\. Making sure the clip system works to near perfection.
3\. Make sure the gameplay is fun and graphics are descent or better, but gameplay is first and foremost.
4\. Put emotion into the game.
5\. Create a great storyline.
6\. Deciding on whether I should put multiplayer in or not.
Insania was developed by SHOOTERNsK
Insania was Released on Windows,Mac,Linux
Insania is a Single Player game
| Minimum System Requirements | Recommended System Requirements | |
| CPU | Intel I3+ | Intel I3+ |
| RAM | 1 GB RAM | 1 GB RAM |
| OS | Windows 7+ | Windows 7+ |
| Direct X | Version 11 | Version 11 |
| HDD Space | 100 MB available space | 100 MB available space |