## Description
The text adventure “I Rescued Elvis from Communist Alien Jerks!” is a sci-fi
comedy about alien abduction. The introductory text is set after the events of
the game: the main character arrives shaken and dazed at a local bar, meets up
with a friend and — beer in hand — starts describing what just happened to
them. The game then begins in flashback shortly before the protagonist was
abducted: in the dead of night, while they were standing out in an Alabama
cornfield.
“I Rescued Elvis…” was created using the Dream Weaver authoring system (not
to be confused with Adobe Dreamweaver). The interface is similar to adventure
games produced by Legend Entertainment in the early 1990s such as Spellcasting
101 and Eric the Unready, where about a quarter of the screen is used to show
the actual game text, then there is a small static picture of the current
scene (shown from first-person perspective), and the rest of the screen is
filled with helpful GUI gadgets that the player can use instead of manually
typing in commands. There are clickable arrows for the main compass directions
(and up/down movement), action buttons (look at, take, drop, etc.) along with
a list of less-common actions the player might want to try (search, smash, sit
on), and two lists of available objects: one for objects in the current room,
and one for inventory objects the player is carrying, with a toggle button to
switch between them.