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## Description
This game puts the player in the holey shoes of a street person, navigating
the intersections and back lanes (with keyboard arrows) of a simplified urban
grid for one day. In the sort of narrative twist only possible in video games,
things might just turn around for you over the course of that 24-hour period,
if you can effectively manage three factors: Esteem, which you want to build,
and the double antagonists of Hunger and Bladder (which, if left unchecked,
you can well imagine negatively impacts on self-esteem.)
While much of the town is off-limits for the homeless, there are still sites
to visit in order to manage your meagre affairs as best you can: dumpsters and
recycling bins can yield bottles for return at liquor stores or goods that can
be pawned at open-air street markets; church-run soup kitchens can take the
edge off your Hunger for free, while restaurants and all-night coffee shops
will only silence your growling gut in exchange for hard-earned nickles and
dimes. Public bathrooms are a good place to vent your Bladder, but as with
most of these businesses, it’s closed and unavailable all through the night.
If enough successful scavenging is conducted to allow the player to tame their
tormenting impulses with regular access to food and toilet facilities, their
esteem grows to the point that they presumably give up street life and pursue
the long, slow route back up through a shelter, a welfare case worker and job
training programs. But that’s a whole other game!