Hikaru was developed by Sega Enterprises Ltd., Released in 1999
Other Informations:
CPU: 2 x Hitachi SH-4 128 bit RISC CPU with graphic functions @ 200 MHz 360 MIPS / 1.4 GFLOPS.
Graphic Engine: Sega Custom 3D.
Sound Engine: 2x ARM7 Yamaha AICA @ 45 MHz with internal 32-bit RISC CPU, 64 channel ADPCM.
Main Memory 64 Mbytes.
Graphic Memory: 28 Mbytes.
Sound Memory: 8 Mbytes.
Media: ROM Board (max 352 MBytes).
Simultaneous Number of Colors: Approx. 16,770,000 (24bits).
Resolution: 24 KHz, 496×384 Pixels, 31 KHz 640×480 Pixels.
Polygons: 2 Million polys a sec.
Shading: Phong Shading.
Lighting: Horizontal, Spot, 1024 lights per scene, 4 lights per polygon, 8 window surfaces.
Effects: (at least) Phong Shading, Fog, Depth Queueing, Stencil, Shadow, Motion blur.
Others Capabilties: Bitmap Layer x 2, Calender, Dual Monitor (24 kHz).
Extensions: communication, 4 channel audio, PCI, MIDI, RS-232C.
Connection: Jamma Video complient.
This board was totally custom and very expensive to produce, it was only really designed for one game (“Brave Fire Fighters”) as it could do complex fire/water graphics. There were eventually only 6 games made for this system beforce it was dropped in favour of the much cheaper “NAOMI 2”.
It was also the first arcade board to be able to do phong shading.
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