Hexodus is Hex-grid based turn based strategy game with mechanics that were greatly inspired by Civilization 5, XCOM: Enemy Unknown, and Sins of a Solar Empire. Having fled from your original homeworld, you must now start a new civilization and expand by colonizing or conquest. Take control of new worlds, build up your fleet, and fortify your borders as you are not the only rising power.
* Colonize or conquer planets to expand the borders of your empire.
* Build from a vast range of ship classes, with specialized roles and planet-based perks.
* Utilize ship to ship tactics taking advantage of directional and cover-based combat.
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Very heavy focus has been put into the combat to make it feel more interesting and tactical.
* Mass and Cover Based Combat
* Protect your small or vulnerable ships behind a large capital ships and planetary bodies. Or set up defensive, ambushes, and escort formations to give your forces the upper hand.
* Directional Damage and Rotation
* It’s not only important where you place your ship, but in which direction it is facing. Directional attacks allow critical hits on other ships and determining where on the ship the damage was done. Giving a well-coordinated strike force the opportunity take out or severely cripple a powerful flagship.
* Action Points
* Similar to XCOM: Enemy Unknown, all unit are limited to at least two action points which can be used to move, attack, etc. each turn.
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Planets are designed to draw most of the focus for the Hexodus gameplay. With space being vast and open without any physical barriers to bottle neck players, we wanted to make owning and losing planets feel significant and have an impact on your fleet capabilities.
Planets have six types of resources. The first 3 primary resources are Population, Energy, and Security. These resources effect what ships you are able to build at that planet, how fast they will build, and how easy it is to defend.
-Population
Every ship class has a basic cost, population determines how many turns it will take to build a ship.
-Energy
Different ship classes require a certain amount of energy to be built. If a planet has a low energy value, then it can only build smaller ships. As opposed to a planet with a high energy value that would be able to build any type.
-Security
Security determines the number of ships that need to be around a planet in order to capture it from an enemy player. A planets security will also increase based on the number of friendly ships around it.
The secondary resources are Titanium, Silicon, and Carbon. These resources give Armor, Speed, and Damage bonuses to ships that are built on that planet. Titanium gives ships additional armor, silicon gives additional speed, and carbon increases damage.
All six of these resources are balanced across six different planet types including Terran, Desert, Frozen, Gas, Molten, and Liquid.
This game has gone through lots of redesigns and revisions. With a lot of core mechanics and programming now completed, we can’t wait to start showing a lot more content in the following weeks and months. Until then, here is a little taste of what we are working on right now.
Hexodus was developed by CryoForge Studios
Hexodus was Released on Windows
Hexodus is a Multiplayer game