Lug-nut-challenged, crazy couch game that happens to also be the most realistic TD/2D racer to date. Stop driving tiny cars that just pivot on center. Drive tiny cars that actually steer and crash like a car.
## About This Game
_Strap on your dandy Tesla Shield and hop in your “Billy Bub” jalopy!_
GRITS Racing is an 8-player party game featuring chaotic party mechanics and
cars that steer and crash similar to a real car. This is the most realistic
top-down 2D racer ever… and then we smashed it up into a bizarre party game
to appeal to more than just racing fans. We provide a physics playground with
sim-like cars, minimal rules (at the start), and you decide what to do with
it. Good luck keeping your wheels on!
## Whaaaaat???
Old school gets a new-school makeover with more damageable physics objects
than you can shake a two-dimensional polygon at. And, oh, the skids marks! Did
we mention the oddly-satisfying skid marks that dirty up the track like never
before? And the dirt doesn’t end there. With debris everywhere from lost
wheels, broken cars, various track objects, and up to 8 players on one screen
generally making a mess of it all, just getting to the finish line can be a
friend-testing brawl of gasoline-fueled tenacity.
Welcome to the petrolpunk world of Globetrotter Racing where it’s 1975, The
Great War was the only great war, microelectronics do not exist… probably
because no one cared about going small after Nikola Tesla and his descendants
learned to harness the power of lightning–to put it simply–and invented the
Tesla Shield™ for use in automotive safety and generalized pedestrian
protection (GPP).
GRITS Racing is a game for the whole family and if somebody isn’t laughing,
giggling, snickering, or snorting most of the game… we aren’t doing our job
correctly. We get it, not all players will choose to race–so we’ve given them
other ways to be part of the environment (for better or for worse).
## Features
Realistic 2D car physics:
* These 2D cars actually steer via the wheels! (Unlike nearly all games in this category, which just pivot their cars on center.) You may not _see_ a difference, but take a car for a spin and you will _feel_ it. Quite possibly more realistic than a multiplayer couch game needs to be.
* Car body and wheels modeled as individual physics objects (with proprietary physics code)
* 4-wheel drive
* 4-wheel steering (rear steering tapers off at speed)
* 4-speed transmission (plus reverse) modeled on a torque curve
* 430 ft-lbs (582 N-m) of engine torque (subject to change)
* Hand brake on the rear wheels
* Breakable wheel fasteners! (What is it like to drive on 3 wheels and 1 stub? How about 1 wheel and 3 stubs?)
Smashing 2D barrier physics:
* Several barrier types with different friction coefficients and bounciness
* Not all barriers are nailed down!
* Barriers take damage and show it
Gripping 2D surface physics:
* Several surface types with different traction coefficients and drag coefficients
* Dry, wet, and oily variants
* Oil slicks appear organically when and where cars are broken apart during the race
* Oil doesn’t artificially wipe you out but only makes whichever tires touch it slick (the wipe outs are up to you)
* Oil slickness on tires tapers off over distance
* Skid and tire marks vary in width by direction and vary in color by surface
Mayhem Model 1-A:
* Pancake batter!!!*
* Pit stops to apply more pancake batter and replace missing wheels
* Cars can be broken apart when abandoned
* 4 cars per race (run to your trucks to launch your next car)
* Tesla Shields™ (can’t have drivers being hit and injured as they run for their next car, can we?)
* Tesla Shields™ (worth mentioning again because the counter force can be very bad for the car that hits one)
* Le Mans starts (well, more of a cute feature than chaos-making)
* Not all barriers are nailed down! (wait, we said that already)
* 8 players on one screen
* Bubba Prizes!
* Save and share game photos showing off the mess ya’ll made of the track
Mayhem Model 1-B:
* 4 AI cars (features to be announced when built)
Mayhem Model 2:
* Wacky Wodifiers that ask “lucky losers” to periodically change the rules of the playground, like: • Tractor wheels, • Far-out fat tires, • Dualies, • Area 51 Tesla Shields, • Reverse-polarity Tesla Shields, • Disposable cars, • Dragster chutes, • and many more to come
* Leader Lamifiers that force “on-fire” players to add a rule to make things more difficult for the race leader, like: • Leader trikes, • Finish-line showboating required, • and more to come
Prison Dodgecar minigame:
* Tesla Shields™ installed on the car instead of the driver
* Like bumper cars meets billiards
Hockey minigame ( _Sansst ikdisco_ in some countries):
* Tesla Magnets™ for puck control
* The pancake batter story. Many years ago a racer was having trouble with the wheel lug nuts staying tight. So, in desperation, he was looking about his pit area for a new idea to fix it when he spied his leftover pancake batter from breakfast. He thought “It couldn’t possibly be any worse, could it?” Well, actually, yes, it was worse. Much worse. But the crowd loved the results and the rest is lost in history. No one remembers for sure who this racer was but legend has it he was called Juan Tabo. Official records proving the existence of Jaun Tabo have yet to be found but this hasn’t stopped governments from naming libraries and schools in his honor.
The sport, then known as Wiggle Wheel Wacing, languished in the backwoods of
the Southern United States for years before Gilded-Age billionaire, Billy Bub
Worcestershire, bought the rights to it and turned it into the mid-budget
international sport known as Globetrotter Racing. Mr. Worcestershire had
previously made his fortune with the invention and popularization of deep-
fried grits biscuits and, as he stated it, “I understand food batter and
believe in the future of all its lucrative properties.” Deep-fried grits also
became the sport’s official snack food. When the Tesla’s later invented the
_personal plasma energy shield_ (PPES), or Tesla Shield ™, Mr. Worcestershire
incorporated these shields into Globetrotter Racing and this variant,
coincidently, became known as GRITS (Globetrotter Racing Incorporated, a la
Tesla Shields).
Minimum System Requirements | Recommended System Requirements | |
CPU | Core i5 | Core i7 |
RAM | 4 GB RAM | 6 GB RAM |
OS | Windows 7 | Windows 10 |
Graphics Card | 2x AA | 8x AA, 1920x1080 (HD), very large display |
Direct X | Version 10 | Version 11 |
HDD Space | 150 MB available space | 150 MB available space |
Game Analysis | To play GRITS Racing you will need a minimum CPU equivalent to an Intel Core i5-650. However, the developers recommend a CPU greater or equal to an Intel Core i7-7Y75 to play the game. GRITS Racing system requirements state that you will need at least 4 GB of RAM. If possible, make sure your have 6 GB of RAM in order to run GRITS Racing to its full potential. In terms of game file size, you will need at least 150 MB of free disk space available. Provided that you have at least an NVIDIA GeForce 6100 graphics card you can play the game. GRITS Racing will run on PC system with Windows 7 and upwards. Additionally it has a Mac version. |
Minimum System Requirements | Recommended System Requirements | |
CPU | Core i5 | Core i7 |
RAM | 2 GB RAM | 4 GB RAM |
OS | macOS 10.9 | macOS 10.11 |
Graphics Card | 2x AA | 8x AA, 1920x1080 (HD), very large display |
HDD Space | 170 MB available space | 170 MB available space |
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