## GAMEPLAY
Gameplay is fast paced and responsive, fight your way through Dante’s Circles of hell as you master both combat and parkour.
Each circle ends with an epic boss fight, testing your skills and forcing you to learn the hard way. This game is a roguelike and does not hold hands.
The environment is grim with dark humor undertones, ending each boss fight with a procedurally generated insult.
## LOOTZ
Go To Hell borrows its loot system directly from games like Borderlands, with weapons being generated from individual parts that effect its looks, stats and rarity. This system allows for an endless amount of possibilities. Want a multi-shot assault rifle with bouncing, piercing and lonely bullets? Sure thing!
There are also currently over 30 unlockable items that modify gameplay: items can drop anvils on heads, create spinning sawblades, spawn bear traps, attempt to stitch together enemies, and much more! And best of all, there is no limit to how many you can collect in one playthrough.
## ABOUT ME
Go To Hell is currently being developed by Stevis Andrea. Tackling art, sound, programming, and everything from this website – to that gameplay trailer you haven’t seen yet.
Stevis Andrea is a recent university graduate with too many ideas, and this is his first serious project.
GoToHell was developed by 9fingergames
GoToHell was Released on Windows
GoToHell is a Single Player game