Ghostbusters
Based on the 1984 film of the same name, the Ghostbusters are the ones to call
to “bust” any ghost hauntings. They do this through the use of nuclear-
accelerated “proton packs” and “ghost traps”, whereby the ghosts can be
captured and transferred to a secure storage facility at their Headquarters.
However New York City has suddenly become a very haunted place, and the number
of ghosts has suddenly and dramatically increased. The Ghostbusters must
reduce the paranormal psychokinetic energy, the “PK level” in the city, which
represents ghost power, before the Temple of Zuul awakens and resurrects an
evil goddess called Gozer.
_Ghostbusters_ is an action game that features an overhead-view and a side-
view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan
for “ghost alarms”, as well as for casual, roaming spirits, and plot a route
to the alarmed area. Once the route is plotted, the player then controls the
purchased Ghostmobile as it drives through traffic. Here, the player is able
to capture casual ghosts on the way if they are en route. When the haunted
location is reached, the game switches to a side-view. Two of the Ghostbusters
will take position, activate their proton beams, and toss a trap to the
ground. The player must then use the two Ghostbusters to attempt to lead the
ghost(s) over the placed trap. Once activated, the trap springs to capture any
ghosts directly above it. A successful capture will earn the player money,
which can then be used to purchase new Ghostbusters vehicles and new
modifications for it. An unsuccessful capture will see the ghost fly away
(after nastily sliming one of the Ghostbusters).
As the game progresses, the PK energy in the city increases. The Ghostbusters
must keep it under critical levels by being constantly successful at busting
ghosts. Eventually the Temple of Zuul will activate, and if the PK levels are
still manageable, the Ghostbusters can venture there for a final showdown with
Gozer.