In Galaxy in Turmoil, players take on the role of Roka, one of the galaxy’s most notorious mercenaries for hire, while she battles through the galaxy on a mission that will either save or destroy her universe.
In multiplayer, players will assume the role of a soldier in one of three factions and battle for control in massive 64 player battles featuring full ground to space.
Galaxy in Turmoil was originally being developed as a spiritual successor to Star Wars: Battlefront II, to be named Star Wars: Galaxy in Turmoil.
It was however shut down by Lucasfilm, and the developers; Frontwire Studios took everything they had currently developed to make a different, though similar game, that features 64-player battles, ground-to-space combat, a single player mode, and removed the Star Wars name from the game.
| Minimum System Requirements | Recommended System Requirements | |
| CPU | Intel Core i5-650 3.2GHz / AMD Athlon II X4 610e | Intel Core i5-4430 3.0GHz / AMD FX-8300 |
| VRAM | 1 GB | 2 GB |
| RAM | 4 GB | 8 GB |
| OS | Win 7 64 | Win 7 64 |
| Graphics Card | nVidia GeForce GT 640 v3 / AMD Radeon HD 5570 1024MB | nVidia GeForce GTX 760 / AMD Radeon R9 270X |
| Direct X | DX 11 | DX 11 |
| SOUND CARD | DirectX Compatible | DirectX Compatible |
| HDD Space | 3 GB | 3 GB |
| Game Analysis | This is a fan-made Star Wars Battlefront 3 game (made as a response to SW:B3 being cancelled), not accepting donations or charging in any way. It is currently in pre-alpha status and being developed on Unreal Engine 4. | |
| High FPS | 200+ FPS ( GTX 1060 ) | |
| Note | Until we release a public beta we are unable to provide recommended platform specifications. All specs below are the minimum requirements for Unreal Engine 4. | |
| Optimization Score | 10 | |