Slip into the Standard Issue Biosuit as Myo Hyori, a gifted Korean teenage girl who must face the perils of the future. Survive many hazards, explore a seemingly endless metropolis and beyond as the world around you implodes and history marches towards its inevitable conclusion.
## About This Game
ABOUT THIS GAME
Slip into the Standard Issue Biosuit as Myo Hyori, a gifted Korean teenage
girl who must face the perils of the future. Survive many hazards, explore a
seemingly endless metropolis and beyond as the world around you implodes and
history marches towards its inevitable conclusion.
This is a cyberpunk inspired first person shooter with light environmental
puzzles and a long, detailed singleplayer campaign focused on story and world
building. G-String aims for an old school approach where there is minimal hand
holding and your biosuit automatically keeps track of your health stats,
ammunition count and armor condition.
You need supplies to heal yourself, replenish your ammo/armor but your suit
automatically takes care of your lights, sprinting and breathing (open air and
underwater). Your on-board neuro-enhancers, air filters and light sources
automatically recharge using movement and/or sunlight.
Courtesy of Bortz Bioengineering your biosuit is very resilient but you do
have to be careful: prolonged exposure to toxins will lead to fatal failure!
You need to watch out for all sorts of environmental hazards, especially later
on when the pace picks up considerably.
Your telekinetic/pyrokinetic abilities will be available from the start and
throughout most of the game, they should be enough to make progress until
there are more means of input available. Worthy to note that initially your
night-vision will be disabled as your biosuit was damaged presumably in
earlier lab experiments.
FEATURES
LEARN about the troubled future of a space faring, shattered mankind.
ESCAPE the ruthless, uncompromising powers governing Earth.
SURVIVE acid rain, storms, a crumbling infrastructure and the omnipresent
smog.
EXPLORE many highly detailed maps with multiple routes and hidden secrets.
PICK your fights; the more violent you are the more enemies you’ll encounter.
SOLVE environmental puzzles of varying complexity.
REACH for the stars and beyond in your quest for answers.
ADDITIONAL NOTES
As long time fans know G-String took well over a decade to complete because it
was a solo project for the most part; all assets and the lore had to be
developed from scratch.
My sincere hope is that this does not impact the game’s quality, scope and
scale negatively. From the slums of Greater Chinatown to Low Orbit Earth and
Beyond your adventure will take you through several distinct locations. No
important story elements were cut and the game was not divided into episodes-
yet another reason why development took long.
The finished product is not perfect nor will it ever be perfect however it has
reached a stage when it’s hopefully good enough for release considering the
time and resources available to me at the moment.
The goal with the initial release is just to put out a game that can be played
form start to finish with no issues. There are no achievements and
translations available yet. Those will probably be included in later updates
if there is interest in the title. Of course if I had missed anything and
there are any urgent problems they will be fixed in an early update as quickly
as possible.
The game’s retro glitch art infused aesthetic draws heavily upon science
fiction films released between the late 70s and early to mid 90s. Exceptions
to this rule might include 1969’s Space Odyssey or The Matrix. The world’s
design is very low key and as realistic as possible, everything was put
together with feasibility and mass production in mind. The HUD and hints are
also kept to a minimum.
When work started on this project I was going through difficult times and
G-String reflected this by touching on some troubling issues. Over the years
even elements of horror and surrealism have found their way into the mix.
Everything changes though and this work should not be viewed as mouth piece
for anyone’s views or beliefs. Everyone is encouraged to make up their own
minds about the concepts they are presented with.
The game is 10 to 15 hours long, combat is spaced out and can be harsh.
Sometimes fights with humans can be avoided and multiple paths are available.
There are a few cut-scenes in G-String but they are brief and depict things
that would otherwise be impossible to show from the player’s point of view.
The different post-processing FX settings such as “Film Noir”, “70mm” or “Sin
City” can give the game a radically different feel so try to experiment to see
what fits your gameplay style the most.
POSSIBLE SPOILERS if you choose to view the “quick reference”. PDF posted
there
Beauty Secrets will be updated after release as the game and lore are still
getting small
additions.
Also HUGE thanks to everyone at VALVe / Steam and LunchHouse Software for
their help! Without them it would have been impossible to go through the last
stages of development! Thank you very much!
## Mature Content Description
The developers describe the content like this:
There is no nudity/obscene imagery or graphic depictions of sexual acts in
the game but some players might find the vague sexual undertone offensive.
The violence isn’t too over the top also but some might find it upsetting.
Worthy to note that many of the fights can be avoided and most of them involve
drones/robots instead of humans.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel core 2 duo 2.4GHz or higher | 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher) |
RAM | 4 GB RAM | 8 GB RAM |
OS | Vista/XP | 10/8.1/8/7/Vista/XP |
Graphics Card | 512 MB of memory or more. Requires support for Shader Model 2. | Dedicated graphics card with 1024 MB of memory or more. Should have support for Shader Model 3. |
Direct X | Version 9.0c | Version 9.0c |
HDD Space | 15 GB available space | 15 GB available space |