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### Forging Life…
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A survival, build a life role playing game, were you decide your own path. Realism is a keyword. Can you survive long enough to become someone, other people find useful? Start from scratch, know nothing, no body – just you… (Over time you might be satisfied being a farmer or hired mercenary. Maybe you aim higher in life and want to own a business, getting a fine title in the ranks of a guild or clan. Killing innocents and steal their hard eraned valuables is another option.) Choose life, your life…
Some of the features.
* Evolution – NO spawning
* The animals present in the world, does not survive unless they find the food they need.
* Diseases can weaken or kill animals, even entire floks.
* Breed or be extint. The parents genes combined will form their offspring. Mutations can happen.
* Herbivore, carnivore and omnivore – food for all are present, if they can find it.
* Plant growth – NO spawning
* Plants grow depending on the temperature and precipitation they need and what the terrain can offer.
* The way the plants spread depend on their type.
* Soil and fertilization also play a big role in the fate of the plants.
* We now have a botanist in our team, so this area will expand.
* Interact with all objects in the world.
* All items, from the grass to the biggest tree is interactable. No pure decorative items.
* All NPC’s are interactable.
* Skill-based
* No lame experience points. Meaning: Killing a bear, will NOT make you better in Herbalism.
* Fighting a foe, will however increase your fighting skill in that particular weapon type. Propably also your strength and other related Skills and Attributes.
* Even a non successful skill use, will help you gain in your skill – eventually. We learn from our mistakes.
* Not using a skill for a while will make you somewhat rusty and the skill level will fall below your normal capability. However, using the skill again will quickly get you back to normal level.
* In other words, practice makes the master….
* Disease system
* Disease is often hidden from the player, npc or animal. But eventually symptoms will start to show up, such as fever, headache or vommiting etc.
* The disease can be cured by time or by a person with sufficient medical skill. But before the disease can be cured, the symptoms must be evaluated and the exact disease determined.
* Not being able to determine the correct disease, can have severe consequences.
* Diseases can spread depending on the type of parasite, bacteria or virus.
* Diseases will often affect your ability to perform even the simple tasks.
* Behavior / personallity / feelings / need controlled NPC’s
* All is craftable
* All items you’ll come across and can see in the world, is craftable.
* None decoratice items, without its been crafted by a inhabitant in the world.
* Achievements introduced
* Weather environment
* Rain
* Wind
* Snow
* Thunder
* Sun
* Clouded
* Fog
* Sun rays – light scattering
* Play with your friends. Corporporate or build on your own.
Forging Life was developed by ForgingLifeGame
Forging Life was Released on Windows,Mac
Forging Life is a Single Player game