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## About This Content
## Pathfinder RPG – Shattered Star AP 1: Shards of Sin
Chapter 1: “Shards of Sin”
by Greg A. Vaughan
The Shattered Star Adventure Path begins with a thrilling new adventure from
fan-favorite author Greg A. Vaughan! In Varisia’s bustling frontier city of
Magnimar, the Pathfinder Society’s newest lodge recruits a team of rookie
Pathfinders to track down rogue agent Natalya Vancaskerkin–who also happens
to be one of the Varisian criminals known as the Sczarni. Yet when these
heroes track down the missing woman, they find far more than a Pathfinder on
the run, becoming embroiled in a swiftly expanding hunt for a fragmented
artifact from the ancient empire of Thassilon–a quest that will take them to
some of the most dangerous corners of Varisia.
This volume of Pathfinder Adventure Path launches the Shattered Star
Adventure Path and includes:
* “Shards of Sin,” a Pathfinder RPG adventure for 1st-level characters, by Greg A. Vaughan.
* An exploration of the ancient Sihedron artifact and its ties to powerful Thassilonian magic, as well as details on the mysterious skymetals that fall to Golarion, by James Jacobs.
* Forays into the even seedier underbelly of Riddleport in the Pathfinder’s Journal, by Bill Ward.
* Five new monsters, by Benjamin Bruck, Craig Campbell, Adam Daigle, Amanda Hamon, and James Wilbur.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an
in-depth adventure scenario, stats for several new monsters, and support
articles meant to give Game Masters additional material to expand their
campaign. Pathfinder Adventure Path volumes use the Open Game License and work
with both the Pathfinder RPG and the world’s oldest fantasy RPG.
This product is not a PDF or accessible outside of Fantasy Grounds. It has
been lovingly converted for use within Fantasy Grounds and features the
following additions:
* All maps resized and set up with a preset grid to make combats easy to manage
* Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
* Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
* Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
* All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Alex Chilver
Requires: An active subscription or a one time purchase of a Fantasy Grounds
Full or Ultimate license and the included Pathfinder RPG and D &D 3.5/ OGL
ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic
Screenshots may differ from what you see in-game based on the extension and
ruleset you have loaded and if you are running Fantasy Grounds or Fantasy
Grounds Unity.