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This content requires the base game Fantasy Grounds on Steam in order to play.
## About This Content
## Pathfinder Adventure Path #101: The Kintargo Contract (Hell’s Rebels 5 of
6)
_by_ Jim Groves
Devil in the Details
The Silver Ravens have defeated Paracount Barzillai Thrune and liberated
Kintargo, but unless steps are taken to protect what they’ve won, it’s only a
matter of time before Cheliax’s rulers respond with open war–one that could
likely destroy the Silver City. The key to the city’s last defense may lie
hidden in a sprawling scroll recovered from the wicked inquisitor: the
Kintargo Contract. Within this contract’s clauses and stipulations lurks a
cunning loophole that gives the heroes an opportunity to use Cheliax’s own
love of law against it, not only securing the city, but also freeing the
surrounding region from the infernal machinations of House Thrune and the
Church of Asmodeus. Yet as the heroes scramble to parse the contract and
Kintargo reels from its recent upheavals, an old menace from the city’s past
strikes. Before Kintargo can be truly safe, the Silver Ravens must save the
city from a monster of its own making!
_This volume of Pathfinder Adventure Path continues the Hell’s Rebels
Adventure Path and includes:_
* “The Kintargo Contract,” a Pathfinder adventure for 13th-level characters, by Jim Groves.
* A thorough investigation of infernal contracts, by F. Wesley Schneider.
* A look into the secretive and enigmatic strix, by Robert Brookes.
* Fiend hounds and infernal trickery in the Pathfinder’s Journal, by Stephanie Loree.
* Five monstrous threats, by Kalervo Oikarinen, David N. Ross, and Todd Stewart.
_This product is not a PDF or accessible outside of Fantasy Grounds. It has
been lovingly converted for use within Fantasy Grounds and features the
following additions:_
* All maps resized and set up with a preset grid to make combats easy to manage
* Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
* Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
* Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
* All the images and handouts from the book available to share with your players as you need them
Released on December 11, 2017. Designed for Fantasy Grounds version 3.2.2 and
higher.
Requires: This content requires an active license or subscription for Fantasy
Grounds to download and use.
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.6 GHz or higher processor | 2.0 GHz or higher processor |
RAM | 1 GB RAM | 4 GB RAM |
OS | Windows 7x , 8x or 10x | |
Graphics Card | Graphics card recommended | DirectX or OpenGL compatible card. |
Direct X | Version 9.0c | Version 9.0c |
SOUND CARD | a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. | a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. |
HDD Space | 500 MB available space | 2 GB available space |
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.6 GHz or higher processor | 2.0 GHz processor or higher |
RAM | 1 GB RAM | 4 GB RAM |
OS | 10.6.8 or newer | 10.6.8 or newer |
Graphics Card | Graphics card recommended | DirectX 9.0 compatible video adapter |
SOUND CARD | A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. | A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. |
HDD Space | 500 MB available space | 2 GB available space |