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This content requires the base game Fantasy Grounds on Steam in order to play.
## About This Content
## Map Pin – The Red Wolf Tavern
Sitting in the middle of nowhere, but on the road to everywhere important is
the stone building of the Red Wolf Tavern. The medium size building is
actually far younger than it’s ancient stonework happens to appear, the stone
for the building having been excavated from an ancient abandoned villa deep in
the woods.
Traveling merchants – whom make up the majority of the regular patrons –
simply refer to the Tavern as the Red Wolf (or Wolf for short). Many merchants
time their travel along the road so as to arrive at the tavern close to
sundown, in order to enjoy the hospitality of the Tavern Master, as well as a
good nights rest under the watchful eye of the tavern owner.
Although the tavern is notorious for not offering night lodgings, as the
tavern owner never constructed guest sleeping quarters as a part of the
tavern. This results in merchants sleeping rough in tents or their wagons just
outside the Tavern at night. Many patrons have inquired of the proprietor why
he would build such a tavern without night lodgings, to which there are
various grunts about cleaning up bedrooms or a dislike of babysitting drunks
and vagrants.
But the local grounds of the tavern are considered quite safe for sleeping
travelers, as vagabonds and highwaymen avoid the Tavern. Lest they incur the
wrath of Tavern’s proprietor, the retired Barbarian adventurer Gerald Wallace.
Map Pins: Have you ever examined a map and found a number of pins punched into
the map in order to highlight places of interest? That is the aim of the Map
Pins range of exploration locations from Studio Wyldfurr. Each map pin is a
small feature site that you can drop into your adventure game. The pin comes
bundled with maps depicting the site, NPC and Object tokens, plus background
story entries that describe the site and it’s inhabitants. Each Map Pin is not
a stand alone adventure, but rather a resource that a Game Master can use when
the players explore somewhere you have not prepared for, or if you need a
random encounter location. Use a map pin for a small side adventure, or as the
lair for a monster, or even a safe house employed by your campaign villain.
Converted by: Studio Wyldfurr
Released on December 22, 2019. Designed for Fantasy Grounds version 3.3.7 and
higher.
Requires: An active subscription or a one time purchase of a Fantasy Grounds
Full or Ultimate license and the included Pathfinder 2.0 ruleset.
| Minimum System Requirements | Recommended System Requirements | |
| CPU | 1.6 GHz or higher processor | 2.0 GHz or higher processor |
| RAM | 1 GB RAM | 4 GB RAM |
| OS | Windows 7x , 8x or 10x | Windows 7x , 8x or 10x |
| Graphics Card | Graphics card recommended | DirectX or OpenGL compatible card. |
| Direct X | Version 9.0c | Version 9.0c |
| SOUND CARD | a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. | a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. |
| HDD Space | 500 MB available space | 2 GB available space |
| Minimum System Requirements | Recommended System Requirements | |
| CPU | 1.6 GHz or higher processor | 2.0 GHz processor or higher |
| RAM | 1 GB RAM | 4 GB RAM |
| OS | 10.6.8 or newer | 10.6.8 or newer |
| Graphics Card | Graphics card recommended | DirectX 9.0 compatible video adapter |
| SOUND CARD | A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. | A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. |
| HDD Space | 500 MB available space | 2 GB available space |