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## About This Content
Adventures for Barbarian of Lemuria
Free your inner barbarian!
Escape from boredom during a fatal stopover on the Island of Shelang,
follow in the footsteps of an old dreamer and his Marvel,
let your heart be your guide to the sanctuary of the Shanis,
track down the wizard Ajhaskar and unravel his dark secrets,
and don’t forget to keep an eye on the three chests.
In Lemuria, there’s always a treasure to steer clear of, a damsel to overlook
and a sorcerer to rescue!
Lemurian Chronicles gives you additional background information and five
new ready-to-play adventures, including one designed to be played by a group
of Kalukan Heroes!
Here’s what you’ll find inside :
* A foreword by Simon Washbourne, designer of Barbarians of Lemuria.
* The first detailed description of the Khanate region, its mysteries and its people, with new heroic origins and beasts only found in these harsh northern climes.
* The Calendar of Satarla, brought to life with local celebrations and adventure seeds.
* Five brand new ready-to-play adventures. From the frozen wastes of Khanate to the Fire Coast by way of the Axos Mountains, your footloose and penniless Heroes will embark on gripping and death-defying adventures that form an epic tale!
Adventures summary:
Bore to Death: On their way to Liu, the Heroes get stuck on the Island of
Shelang when early winter storms prolong their stopover. After taking up
lodgings in the fortress that broods over the small, wind-swept isle, they
quickly find themselves overrun by nasty zombies with pierced foreheads. The
lady of the keep has decided to spice up her humdrum existence by dabbling in
necromancy! Will the Heroes manage to root out the Bloodless sorcerer that has
been walled-up in the deepest chamber of the daunting edifice, and who has
been whispering impious spells in the ear of the deranged lady? Or will the
entire island become a horrific bloodbath?
M?nn’s Oldest Dream: Our Heroes are preparing to settle into their winter
quarters in a small Valgardian village at the foot of the Axos Mountains when
the unexpected arrival of a young woman, Joanna M?nn, upsets their plans. A
tribe of Winged Men has attacked the small mountain fort where she lives with
her uncle, forcing her to flee. Joanna is looking for a few brave souls to
escort her back up the mountain to learn her uncle’s fate. The Heroes will
soon discover the eldritch obsessions of old Zacharias M?nn and his niece, and
have to deal with the (justified) hostility of the Winged Men of Axos.
The Serpent Bride: The Heroes have been invited by Turmar Latia to celebrate
his marriage to the ravishing Jil Sendak, a young heiress from one of the
noblest families in Satarla. But his fianc?e is secretly in love with Eormo, a
dashing sky-pilot from a poor jungle tribe. Eormo decides to throw caution to
the wind and listen to his heart: following the customs of his people, he
kidnaps Jil just before the ceremony as the stunned guests look on in
disbelief. Our Heroes will be asked to hunt down the fugitives, who’ve fled to
Eormo’s tribal village. They’ll soon discover the bizarre wedding rites of the
jungle people, who are ruled by a creature that is even more bizarre…and
much deadlier than they could’ve ever imagined.
The Tower of Ajhaskar: The wizard Ajhaskar, trusted advisor to King Colmus of
Lysor, has not shown his face at court for many days. Servants were dispatched
to his tower with a royal summons, but once they passed through the wizard’s
front door…they never returned. The Heroes are “asked” (or you might say
“forced”) to enter the feared magician’s lair to find out what happened to
him. But they’ll soon discover that the mysterious tower is only the beginning
of their adventure…
The Three Chests: A detachment of Kalukan Sentinels belonging to the Witch
Queen have been sent to Halakh on a temporary assignment to serve Rutgarr, a
Grey Druid from the Cult of Nemmereth. He orders them to deliver three chests
to mysterious destinations without bothering to explain why. It’s only at the
climax of the adventure that the Heroes will learn the terrible truth: Rutgarr
is in fact the sworn enemy of their queen, and he’s manipulated the unwitting
Kalukan to recover a magic artefact which, once in his possession, may lead to
the downfall of Methyn Sarr, the Witch Queen of the Fire Coast.
Converted by: Dallas Scott Myers
Requires: An active subscription or a one time purchase of a Fantasy Grounds
Full or Ultimate license and a one time purchase of the Barbarians of Lemuria
ruleset.
Released on February 19, 2020. Designed for Fantasy Grounds version 3.3.7 and
higher.
| Minimum System Requirements | Recommended System Requirements | |
| CPU | 1.6 GHz or higher processor | 2.0 GHz or higher processor |
| RAM | 1 MB RAM | 4 MB RAM |
| OS | Windows 7x, 8x, or 10x | Windows 7x, 8x, or 10x |
| Graphics Card | Graphics card recommended | DirectX or OpenGL compatible card. |
| Direct X | Version 9.0c | Version 9.0c |
| SOUND CARD | a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. | a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. |
| Minimum System Requirements | Recommended System Requirements | |
| CPU | 1.6 GHz or higher processor | 2.0 GHz processor or higher |
| RAM | 1 MB RAM | 4 MB RAM |
| OS | 10.6.8 or newer | 10.6.8 or newer |
| Graphics Card | Graphics card recommended | DirectX 9.0 compatible video adapter |
| SOUND CARD | A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. | A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. |
| HDD Space | 500 MB available space | 2 MB available space |