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## About This Content
## Earl Grey, Hot
It should have been a simple salvage job. Board the derelict, grab the goods
and get back in time for dinner. Easy as lying. Only problem is that the ship
isn’t exactly derelict. It’s just unconscious and suffering from one whale of
an allergic reaction. It seems that a hold full of exotic tea leaves doesn’t
much agree with a bioship’s digestion.
Assuming that the PCs can survive the antibodies, digestive enzymes, and short
temper of a living spacecraft, they’ll still need to figure out what happened
to the cargo. The big lug jettisoned the offending containers before it passed
out, meaning that a king’s ransom worth of loot is somewhere on the surface of
a very hostile planet. Even worse, there are other salvage boats inbound, and
they don’t look to be the sharing type.
This Starfinder compatible adventure is suitable for four to five 1st level
PCs. Adventurers can expect to find a new class of spacecraft to befriend, a
bizarre new planet to explore, and more hostile alien lifeforms than you can
shake a laser pistol at.
This adventure fits in nicely with the Frentellis Prime and Frentellis B
“Breaker’s Yard” ,
Adventure, monsters, villains, setting, gear, bioships
Adapted for Fantasy Grounds by: Darren Anderson
Requires: An active subscription or a one time purchase of a Fantasy Grounds
Full or Ultimate license and a one time purchase of the Starfinder ruleset.
Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic
Screenshots may differ from what you see in-game based on the extension and
ruleset you have loaded and if you are running Fantasy Grounds or Fantasy
Grounds Unity.