What is Fantasiam?
-Fantasiam (latin word which means “unreal”) is the name we found interesting before the actual first presentation of what will game be about. But it follows the rule and concept of the world that we are creating, it have fantasy look and on various moments it looks unreal. Because we are living in Southeastern Europe, where centuries ago were Slavic people, we found that Slavic mythology could be the best story to explore and investigate. The word mythology is the something that is helping us a lot, we can discuss various aspects of the story and in some moments change it to fit the game and design, so it means we can make our own mythology and dive into creation of more immersive story experience. Also, another thing I need to mention, Slavic mythology is not theme that is being used too many times in games, Witcher is following the Slavic mythology, but their story is based more to Polish people, we are involving more general term of Slavic mythology.
Description of the gameplay!
-At this stage, we want to involve exploration factor with beatiful multi-region world and if you explore more, the game will reward you more. Same goes with the story, the more you explore, the more you will discover about yourself as the character and about the world in general. There will be no hand that will guide you, players will be on their own. Second factor of the gameplay are puzzles. It is always hard to make new and inovative puzzles for players to dive in. Just because of that, we included combat system in our gameplay idea, but combat greatly depends on investements. On that way, player will be able to choose between multiple ways, to go through the game solving the puzzles, or killing everything that is coming in front of them. Combat system will greatly be infected with the spells and we are creating special skill/spell tree for that. Game will also have inventory system where player will be able to place all of the items that are found in massive world. Items will help the player to solve main story quests, but side quests aswell. Because the story is also important part of the game, we will include journal system aswell, where all books that player found will be stored. The more you found, the more you will discover about the story and side quests.
Why are we using Unreal Engine 4?
-With Unreal Engine 4 they made everything easier for both indie developers bur AAA developers aswell. Talking about rendering and lighting possibilites in Unreal Engine 4, we can fast and easily achieve spectacular visuals followed with even more important part of Blueprints where you can make your game work just like you designed in terms of gameplay. Also, it is easy to use in general and all developers have great support and backing from Epic Games.
Estimated release date?
-It is still early to answer on this question. Why? Because a lot of things depends on the finances, if we manage to get support in terms of money for the development by end of this year, we will have first playable version of the game by Q1 next year, that may be alpha or beta but it will be playable and community will be able to give us suggestions. We are aiming to publish whole game by the end of 2016 with focus on PC as we can achieve best results possible. If interests raise, we will gladly think about next-generation consoles, but we are far from that.
Fantasiam was developed by Fantasiam
Fantasiam was Released on Windows
Fantasiam is a Single Player game