Summary
Evolution: The Game of Intelligent Life
## Description
A sort of combination of Civilization and SimEarth. You control one of the
earliest tetrapods (land animals), and try to get it to reproduce, spread, and
evolve into a later species, ultimately evolving an intellectual species
(which doesn’t have to be Homo sapiens). There are some 160-odd species in the
game, including dinosaurs; the continents move around during play; era changes
are marked by geological catastrophes, which occur on a semi-random basis. In
addition to the ‘full’ game, there are shorter scenarios for the Paleozoic,
Mesozoic, and Cenozoic.
Minimum System Requirements | ||
CPU | Intel Pentium | |
RAM | 16 MB | |
OS | Windows 95 | |
CD-ROM | 2X (300 KB/s) |
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- A Hole In Space
- A hermit crab is finding a house
- A Calm Memory Game
- A Day
- (Early Access Optional) Dudes on a Map: Game Master
- Lucid Cycle
- //TODO: today Original Soundtrack
- A Conversation With Mister Rabbit
- A Frog’s Tale
- 2D Platformer GAME (Toy Factory)
- 4 Witch Seasons & Convenant
- a guard walks into a tavern
- The Help Desk
- eemmmpty
- Tsinghua-style student life
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