The main goal and the story of this game is simple: the player starts inside
an embassy, has to find its code room, steal its confidential secret codes and
leave. The scenario simulates a three-dimensional environment and is randomly
generated in a maze format.
The ability to achieve the game’s goal with the lowest amount of time is
proportionate to the best scoring. The difficulty element is defined by the
user in a scale of 1 to 9, influencing the size of the randomly generated maze
and the easiness to find the code room and the exit.