Summary
Doomsday Castle
## Description
The castle comprises of single-screen rooms, each with multiple exits which
begin sealed, and are also sealed when used (so as to prevent backtracking).
Your gun’s missiles are only effective in destroying these walls whilst
charged with theta radiation. Thus, you will have to shoot Urks (8 for a full
recharge) along the way to keep it active.
Each room is followed by a passage, which has time-locked doors and thus
involves surviving against further tough enemies – Neucleods breed rapidly to
create large bolts of energy, while Orphacs bounce off walls to provide
primitive security. You have 1000 points of energy, which are lost with
contact with these oaming creatures.
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