Disney’s Ready For Math With Pooh
When Pooh floats down to land in the Hundred Acre Wood in Disney’s Ready for
Math With Pooh , he comes to earth in what will become a garden as the game
progresses. The player signs in on a wheelbarrow and chooses a path from the
three directions given – in each of these places he’ll meet Pooh’s friends;
Piglet, Owl, Tigger, Eeyore, Roo, and Pooh himself, and play games designed to
exercise his math skills at one of three levels.
Gameplay is identical to that of the sister game Disney’s Ready to Read with
Pooh: pointing and clicking the mouse will perform actions, the cursor is a
little bumblebee that flutters it’s wings whenever it is over a hotspot, and
when dragging an object is necessary the game utilizes click-and-stick.
* Wishing Well – contrary to what you might expect, this well is wishing for something – a group of pictures that will match the number it shows
* Tigger’s Contraptions – this fabulous machine requires the player to feed it objects in a particular numbered order
* Eeyore’s Faded Calendar – follow the snail to help draw in the faded numbers
* Rabbit’s Rain Dance – follow a sequence of pictures to complete this rain dance
* Bug Collecting – sort bugs into a tray by color and choose which row has more or less
* Piglet’s Cupcake Kitchen – count cupcakes by frosting them, add them up and choose the correctly numbered sprinkle shaker
* Pooh’s Pantry – sort Pooh’s fruit and vegetables from numbered baskets into jars
A player’s success is rewarded by Gopher with prizes for his garden, such as
seeds that will grow when they are planted and watered and decorations that
animate when clicked on. Other rewards are printable, such as a Bug Collecting
Certificate and a number banner depicting the jars in Pooh’s Pantry, earned by
completing those activities. Upon returning to the garden the player will find
notes from the characters stuck to the back fence – when a note is clicked on,
the character who wrote it will read it aloud.
As in Disney’s Ready to Read with Pooh, the manual contains a Parent’s Guide
that shows which level of activity earns which prize for the garden, so
parents can see what skills their child has mastered. The skills covered
include ordinal numbers, number forming and recognition, patterns and
sequencing, greater/less than, classifying, counting sequentially, addition
and subtraction.
Minimum System Requirements | ||
CPU | Intel Pentium | |
RAM | 16 MB | |
OS | Windows 95 | |
CD-ROM | 4X (600 KB/s) |
Minimum System Requirements | ||
CPU | Motorola 68040 | |
RAM | 8 MB | |
OS | System 7.1 | |
CD-ROM | 2X (300 KB/s) |
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