Discworld II: Missing Presumed…!? (Discworld II: Mortality Bytes! in North America) is the second point-and-click adventure game based on Terry Pratchett’s series of fantasy novels set on the mythical Discworld. The game was developed and produced in 1996 by Perfect Entertainment for the PC, and ported in 1997 for the PlayStation and Sega Saturn. It was published by Psygnosis for the PC and PlayStation, and by Sega for the Saturn (only in Europe). The game, on two CD-ROMs (one for the console versions), features hand-drawn environments and animations, full voice acting and a simple interface. Though the game does not run on XP systems onwards, the game can still be played on modern systems with the ScummVM or DOSBox emulators. ScummVM can take the real game data such as scripting information, scenes etc., and collate them together displaying it all on its own version of Discworld 2’s Tinsel engine.
| Minimum System Requirements | Recommended System Requirements | |
| CPU | INTEL 2.0 GHz Dual Core | INTEL 2.6 GHz Dual Core |
| VRAM | 256 MB | 512 MB |
| RAM | 1 GB | 2 GB |
| OS | Windows XP/Vista/7/8 | Windows XP/Vista/7/8 |
| Direct X | 9.0c | 9.0c |
| SOUND CARD | DirectX Compatible | DirectX Compatible |
| HDD Space | 2 GB free | 2 GB free |
| Game Analysis | Discworld II: Missing Presumed…!? (Discworld II: Mortality Bytes! in North America) is the second point-and-click adventure game based on Terry Pratchett's series of fantasy novels set on the mythical Discworld. The game was developed and produced in 1996 by Perfect Entertainment for the PC, and ported in 1997 for the PlayStation and Sega Saturn. It was published by Psygnosis for the PC and PlayStation, and by Sega for the Saturn (only in Europe). The game, on two CD-ROMs (one for the console versions), features hand-drawn environments and animations, full voice acting and a simple interface. Though the game does not run on XP systems onwards, the game can still be played on modern systems with the ScummVM or DOSBox emulators. ScummVM can take the real game data such as scripting information, scenes etc., and collate them together displaying it all on its own version of Discworld 2's Tinsel engine. | |
| High FPS | 0 FPS ( GTX 1060 ) | |