Denjinmakai
Ghost Chaser Densei or Denjinmakai doesn’t take any dramatic departures
from the standard scrolling-brawler plot-line. A city twenty minutes in the
future must be saved from a terrorist organization, and between salvation and
you is a long, straight line full of goons who must be punched. Aside from
receiving orders from your boss before each level, and the quick conversation
with a boss or rare NPC, the story won’t attempt to get in the way of beat-
downs.
There are three playable characters in the SNES version: the martial artist
Makai, the mace wielding cat-girl Iyo, and the autonomous robot Belva. The
Arcade version offers three additional characters: wrestler Tarukusu, beastman
Zeldia and the purple haired Kurokishi and one extra stage called High way.
Each has unique moves as well as the basic abilities of attacking, jumping,
blocking, throwing, and using a special if attack and jump are pressed
together. Unlike most brawlers these special moves deplete a recharging
special bar, not your health. Makai can throw fireballs and do a flying kick
in midair, Iyo can triangle jump and preform a spinning piledriver, and Belva
can double jump and preform a grapple special. Characters also have a team up
special if playing in two player mode. Enemies range from armored soldiers to
lizard men to robots, but most break down into the same hierarchy: weaker
types will rush at you while stronger types will shoot projectiles then rush
at you. Each level ends with a unique boss with multiple short and long range
attacks.
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