Defense Task Force Featuring Large Scale Procedurally Generated Tower Defense Battles with FPS Quality Visuals and Infinite Waves. 10 tower types, with different attacks , 3 levels plus boosts. 25 Enemy alien species: Regulars, Swarmers, Racers, Cloakers, Healers, Boss Units and Spawners.
## About This Game
Defense Task Force is an infinite waves tower defense game for PC. Featuring
Large Scale Procedurally Generated Tower Defense Battles with FPS Quality
Visuals. 10 tower types with different attack behaviours, each with 3 upgrade
levels, plus many levels of boosts. 25 species of enemy alien units plus 3
which are spawned by other enemy alien units. Enemy alien classes include
Regular Units, Swarmers, Racers, Cloakers, Healers, Boss Units and Spawners.
Your role as commander is to defend the platform that’s built to harvest
energy and power Earth. You can defend by strategically building fortification
towers to defend the harvesting platforms against aliens called Kraken. As
commander it’s upto you how you use your resources against the Kraken.
## Game Overview
The game is staged on a beautifully rendered planet with dynamic procedurally
generated scenery. Many elements of the game including the enemy waves are
generated procedurally offering a unique experience each game. Rather than a
single master solution to each game level there are a whole multitude of
possibilities. Instead of a linear 20 mission campaign, each mission is in
part designed by the players choice of planet region, sector, and game level
layout. Additionally a tech research tree provides an opportunity for the
player to develop even more strategies as they progress through the game.
Defense Task Force features 25 different types of enemy units versus 10 types
of towers deployed by the player. Each tower features completely different
attack behaviors, 3 upgrade levels and individual attribute boosts. The player
needs to invest their rewards from winning each game level into researching a
deep technology tree to unlock these before they may be used in game. The
choice of which technology to research has a direct impact on the strategy
options available to the player. Great care is being taken with respect to
game balancing such that there is no single super tower. The attack behavior
of the ten tower types are both different and complementary to each other.
Once each mission is won you may proceed to the next mission or continue and
try survive as many waves as you can.
## Game Features
* Large Scale Procedurally Generated Tower Defense Battles with FPS Quality Visuals.
* The main storyline features a campaign of 20 missions which would provide at minimum 15 hours of gameplay. The campaign structure is significant non linear aspects which make each level replayable in multiple different ways.
* The enemy waves are procedural generated with randomness for infinite mode gameplay of never ending waves. Additionally when playing the same mission a second time the wave composition will be different. The waves are composed of a total of 25 different types of alien enemy units plus 3 additional units which are spawned by other units. Each type of unit has differences based on speed, hit points, shield, strengths/weaknesses against tower types and special abilities providing for a large multitude of strategies to beat the players towers.
* The game features dynamic environments based on: procedurally generated background terrain and weather. Additionally the game level itself is based on a combination of environment and player selected game level layout (blueprint). These combinations provide very high replayability and variability of the same mission.
* The campaign is divided into 5 regions each containing 4 sectors to create a total of 20 missions. However the game level layout of each mission is dependent on the blueprint (energy mining platform) which the player researches and deploys for the mission.
* Ten types of towers are provided each with 3 upgrade levels. Additionally the third level tower can have its individual attributes such as rotation speed, damage, etc… upgraded individually. All of these upgrades must first be researched in a deep skills tree before they can be used in the game. Each tower type has a unique attack profile allowing the player to build a very wide variety of tower combinations. No tower is superior to others and to win the player must use a range of towers.
* Skills, unlock and research tree. The player uses energy gained from winning missions for both unlocking and researching. For the missions each region and sector must be unlocked before they can be played. Each blueprint (game level layout) must be researched before it can be deployed. Each skill such as global skills as well as tower upgrades must be researched before they are available in game.
## System Requirements
Absolute Minimum Lowest Spec for lowest graphics quality at 1280 x 720
Laptop Video Card: NVidia GTX 620m / AMD Radeon 5570
Video Card Memory (VRAM): 1GB or better
CPU: Dual Core I3 CPU 2.4 GHZ or better
Ram: 4GB or more
Note: With this spec launching the game with anything higher than lowest
graphics quality will most likely crash the game. Framerate may drop on large
blueprints due to the minimum CPU spec
Minimum Spec for low quality at 1920 x 1080 resolution or medium or high
graphics quality at 1280 x 720 resolution
Video Card: NVidia GTX 650 / AMD Radeon HD 5830
Video Card Memory (VRAM): 1GB or better
CPU: Dual Core I3 CPU 2.4 GHZ or better
Ram: 4GB or more
Note: Framerate may drop on large blueprints due to the minimum CPU spec
Recommended spec for high graphics at 1920 x 1080 resolution
Video Card: NVidia GTX 680 / AMD Radeon HD 7970
Video Card Memory (VRAM): 2GB or better
CPU: Quad Core I5 CPU 3.0 GHZ or better
Ram: 6GB or more
This system specifications should comfortably support high graphics quality.
Enthusiast spec for 60 FPS at highest quality graphics with full 4K resolution
of 3840 x 2160
Video Card: NVidia GTX 980 / NVidia GTX 1080
Video Card Memory (VRAM): 4GB / 8GB
CPU: Skylake Quad Core I7 CPU 3.0 GHZ / AMD Ryzen or better
Ram: 6GB or more
## THE TEAM
Defense Task Force is made by an indie team of 2 best friends plus 1
developer. As a team we have bootstrapped this project to bring this game
alive and will continue to extend the game keeping it fresh and entertaining
to our players. We hope to raise the bar in the Tower Defense Genre.
Minimum System Requirements | Recommended System Requirements | |
CPU | Dual Core CPU 2.4 Ghz or better | Core I5 3.0 GHz Quad Core Processor or better |
VRAM | 1 GB | 2 GB |
RAM | 4 GB RAM | 6 GB RAM |
OS | windows 7 64 Bit sp2+, Windows 8.0, Windows 8.1, Windows 10 | windows 7 64 Bit sp2+, Windows 8.0, Windows 8.1, Windows 10 |
Graphics Card | DX11 (shader model 5) GPU 1GB VRam (NVidia GTX 650 / AMD Radeon HD 5830) or better | DX11 (shader model 5) GPU 2GB VRam (NVidia GTX 680 / AMD Radeon HD 7970) or better |
Direct X | Version 11 | Version 11 |
SOUND CARD | DirectX 9.0-compatible, 16-bit | DirectX 9.0-compatible, 16-bit |
HDD Space | 9 GB available space | 9 GB available space |
Game Analysis | In terms of game file size, you will need at least 9 GB of free disk space available. An Intel Core 2 Duo E4600 CPU is required at a minimum to run Defense Task Force - Sci Fi Tower Defense. Whereas, an Intel Core i5-2320 is recommended in order to run it. Provided that you have at least an ATI Radeon HD 5830 graphics card you can play the game. But, according to the developers the recommended graphics card is an NVIDIA GeForce GTX 680. Defense Task Force - Sci Fi Tower Defense system requirements state that you will need at least 4 GB of RAM. If possible, make sure your have 6 GB of RAM in order to run Defense Task Force - Sci Fi Tower Defense to its full potential. Defense Task Force - Sci Fi Tower Defense will run on PC system with windows 7 64 Bit sp2+, Windows 8.0, Windows 8.1, Windows 10 and upwards. |