## Description
_DaisyPop_ presents the player with a screen full of drifting flowers and
meandering insects. Tapping a flower or insect pauses the motion; tapped
flowers rapidly expand and tapped insects speed forward in a straight line. If
an expanding flower or running insect comes in contact with another flower or
insect, the chain continues. Different items have different point values, and
the total value of a chain is the sum of everything in it multiplied by the
chain length.
If a clover — identified with a glitter effect — is included in a chain,
then something special happens either immediately (like a swarm of bees) or on
the next tap (like double or triple points). Burrs stick in place when
touched, so they can be positioned to make longer chains. Stuck-in-place burrs
expand just like flowers.
Each item in a chain emits a seed that flies up to the total at the top of the
screen. Seeds can be traded for upgrades on the Seed Swap screen. Some
upgrades increase point values. Some add new special events to the clover. And
some modify the core gameplay, such as a watering can of growth formula that
can be used once per game (it increases the size of all flowers on the
screen).
DaisyPop is unusual in that there’s no time pressure, and patience — waiting
for good alignments of flowers — is rewarded.