Crystals Of Theia was developed by Pix On Screen
Crystals Of Theia was Released on Windows,Mac,Linux,Android,XONE,PS4,PS3
Crystals Of Theia is a Single Player game
**’Crystals Of Theia’ (COT) is an adventure/puzzle game with action and a great storyline a la Uncharted/Tomb Raider/Deadfall Adventures, developed in Unreal Engine 4 by **Chris Van Wijmeersch** (2D/3D artist/Project Manager/Level Design/Blueprints/Musician and Sounds), Johnny Picciafuochi (Programmer/Blueprinter), Daniel Pitts (Game Designer/3D-Modeller/Artist), Sean Byrne (Game Designer/3D Artist) and Julian Schuller (Music/Sound Composer).**
THE BACKGROUND STORY:
** …Alissa Hunt, treasure huntress by occupation, gets an emergency call from her best friend, and Mentor Paul Groitz, who was investigating an old myth regarding the Seven Crystals of Theia, scattered around the globe. **
** According to the ancient myth, these crystals contain great powers that could make the human knowledge evolve by a factor of thousand. **
** Paul Groitz was onto something, but he’s not the only one it seems. **
** Can Alissa rescue her best friend Paul? Can she discover the truth behind the legend of the Seven Crystals? Who are the bad guys and can Alissa prevent them from taking the Crystals for their evil plans? **
** There’s only one way to find out… **
Game Features:
Gameplay:
* First person 3D adventure/puzzle, a la Indiana Jones…
* Solve easy to challenging puzzles: logic puzzles, realtime physics puzzles, trigger puzzles, etc…
* Investigate and search for items that will help you to solve the puzzles or keep you alive,
* Basic survival aspects,
* Enemies will never be at the same location, and will wander randomly each time.
* Some puzzles will be solveable in multiple ways, thus increasing the replay value.
* Enemy fighting: kill a variety of creatures and bad guys.
* ‘Self-aware’ inventory system. Found items will activate/trigger ingame events automatically when player gets within close distance of the appropriate trigger.
Graphics:
* Powered by Unreal Engine 4. a professionnal game engine that is both powerfull and easy to use,
* Advanced DirectX 11 & 12 rendering features such as full-scene HDR reflections, thousands of dynamic lights per scene, artist-programmable tessellation and displacement, IES lighting profiles and much more.
* Physically Based Shading to achieve ultra-realistic materials,
* High quality textures, detailed models,
* Cool particle effects used for bullet impacts, dust, fog, mist and more.
Sound and Music:
* High quality and atmospheric music composed by our very talented music composer Julian Schuller,
* Unreal’s powerfull audio system allows for high quality immersive audio mixing,
* Realistic sounds used to enhance the gaming experience.
* Professional voice acting by talented artists.
Storyline:
* Ingame cutscenes unveiling bits of the story.