The EaaS Wwise Project DLC gives you access to the official Wwise Project used to integrate all Audio in the CRYENGINE SDK levels. The project will give a good overview of the possibilities Wwise and CRYENGINE have to offer and shows best practices in how to set up the project structure in Wwise, and to use it together with CRYENGINE’s…
## About This Game
The EaaS Wwise Project DLC gives you access to the official Wwise Project used
to integrate all Audio in the CRYENGINE SDK levels.
The project will give a good overview of the possibilities Wwise and CRYENGINE
have to offer and shows best practices in how to set up the project structure
in Wwise, and to use it together with CRYENGINE’s Audio Controls Editor (ACE).
By installing the Wwise Project DLC you will enable the Audio Controls Editor
to display all setup connections between CRYENGINE’s ATL and the Wwise audio
middleware. This in turns gives you the freedom to rearrange connections any
way you want. Additionally you can use the Wwise Project DLC as a reference to
learn how Crytek Audio Designers use Wwise. We hope this will help you on your
path to create your own Wwise project running with the new CRYENGINE Audio
Translation Layer (ATL).
Instructions to set up this DLC can be found in the CRYENGINE Documentation.
Audiokinetic’s Wwise Middleware can be used for free in your CRYENGINE
projects if you are using a maximum of 200 media assets.
The folks at Audiokinetic will provide you with a Wwise license that suits
your projects requirements, register with them to receive a license, at the
link below, they have multiple options that cover scenarios from student
academic to AAA.
If you are not planning to sell your game commercially Audiokinetic is
offering a free license for non-commercial projects without media asset
restrictions.
The Audiokinetic Wwise Non-Commercial License can be used for creating game
prototypes, developing freeware or working on academic projects.
If you later on plan a commercial release of your game and exceed the limit of
200 assets you can purchase an appropriate Wwise commercial license.
For more information on this please visit:
If you have questions
regarding Wwise licensing they will gladly answer them.
Legal
All Audio content of the Wwise SDK Demo project: Crytek GmbH. All rights
reserved. (C) 2015 Crytek. The Audio Content contained in this project is the
property of Crytek.
If you would like to have the Original Audio Assets, used as part of the
CRYENGINE-Wwise Project DLC, to use or modify for a commercial purpose or
public demonstration, please contact Crytek directly.
| Minimum System Requirements | Recommended System Requirements | |
| CPU | Intel Dual-Core 2GHz or AMD Dual-Core 2GHz | Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150) |
| RAM | 4 GB RAM | 8 GB RAM |
| OS | Windows Vista SP1, Windows 7 or Windows 8.1 (64bit) | Windows 7, Windows 8.1 (64-bit) |
| Graphics Card | NVIDIA GeForce 400 series or AMD Radeon HD 6000 series | NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater |
| Direct X | Version 11 | Version 11 |
| SOUND CARD | DirectX Compatible Sound Card with latest drivers | DirectX Compatible Sound Card with latest drivers |
| HDD Space | 8 GB available space | 8 GB available space |
| Game Analysis | Provided that you have at least an NVIDIA GeForce 6100 graphics card you can play the game. Futhermore, an NVIDIA GeForce GTX 660 Ti is recommended in order to run CRYENGINE - Wwise Project DLC with the highest settings. You will need at least 8 GB of free disk space to install CRYENGINE - Wwise Project DLC. An Intel Core 2 Duo T7250 CPU is required at a minimum to run CRYENGINE - Wwise Project DLC. Whereas, an Intel Core i5-2300 is recommended in order to run it. CRYENGINE - Wwise Project DLC system requirements state that you will need at least 4 GB of RAM. Additionally, the game developers recommend somewhere around 8 GB of RAM in your system. CRYENGINE - Wwise Project DLC will run on PC system with Windows Vista SP1, Windows 7 or Windows 8.1 (64bit) and upwards. | |