Corporate Raider: The Pirate of Wall St.
“The object of the game is to make a fortune by acquiring as many companies as
posible within each industry while building a monopoly.” There are 12
different industries and the player begins holding one company in each. First,
the player must raise funds through financing (either a bank loan, venture
capitalists, or junk bonds), stock trading, and later greenmail (above market
offers for stock the player holds, usually to stave off a takeover). The
player only deals with one industry at a time, but can change at any time and
use funds gained in one to take over companies in another.
It sounds simple, but there is a hostile corporation in each industry that is
also trying to take over other companies. Additionally, there are three
possible responses to a takeover bid: accept, offer too low, and no deal. In
the case of “no deal,” only a hostile takeover can be done, and the company
will use takeover blocking tactics. And if a hostile corporation gets
controlling interest in your company, you can no longer buy stock in that
industry. Luckily, you can also use takeover blocking tactics.
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