leveldesign: industial steam-/cyberpunk structures within shapes ranging from abstract to surrealistic, painted in an overall dirty (**** like) color palette
experimental, to see once, designed to be forgotten
sound wise it was to follow laii’la. this preview video, however, is also underlined with an audio snippet that has been borrowed from an older prelinger-archives documentary. it explaines the persistance of vision. which contrasts academia’s lorentz contraction and the theory of black holes, both deducted from the assumption that space is being distorted around the eye, instead of the eye experiencing a motion blur effect because of its latency when it progresses fast images
not one real photo has been taken from any black hole to prove their existence
completely random foreplay was developed by n.a.
completely random foreplay was Released on Windows,Mac
completely random foreplay is a Single Player game