Summary
Charlotte
Charlotte is a horror-puzzle walking sim based on the short story, The Yellow Wall-paper.
Charlotte is a game about the 19th century writer and suffragist, Charlotte Perkins Gilman and her famous short horror story, the Yellow Wall-paper. Part walking simulator and part exploration game, Charlotte puts players into the role of a 19th century woman undergoing the rest cure for hysteria. What is it like to live in a world that restricts your agency? Where you can’t vote? Where you are thought to be less intelligent? Has the world gone mad? Or is it you?
Charlotte is a narrative video game. There are no goals but puzzles are used to structure the exploration of the environment. Experience the narrative through enacted and environmental storytelling as you explore the mysteries of the mansion.
The game can take anywhere from 30 minutes to an hour or two – depending on how long it takes to solve the puzzles and how much of the ephemera are read. This game was created as an experiment in making an engaging serious game about the humanities. As such, it includes a great deal of content from digital archives and museums so that it could be used in a classroom setting. Please see the additional pdfs for lists of references and links to all the ephemera and texts used in the game.
This game contains adult themes of sexuality and mental illness also, some nude imagery is depicted in the classic paintings that hang on the wall. Note that this is the “educational” version so generally it is fine for anyone 14+.
Please read the quick start pdf regarding the SAVE option. You can save the game but it only saves the position of the doors. The player and all other triggers will be reset in order to “re-read” the game without the interference of the puzzles.
Charlotte is a game about the 19th century writer and suffragist, Charlotte Perkins Gilman and her famous short horror story, the Yellow Wall-paper. Part walking simulator and part exploration game, Charlotte puts players into the role of a 19th century woman undergoing the rest cure for hysteria. What is it like to live in a world that restricts your agency? Where you can’t vote? Where you are thought to be less intelligent? Has the world gone mad? Or is it you?
Charlotte is a narrative video game. There are no goals but puzzles are used to structure the exploration of the environment. Experience the narrative through enacted and environmental storytelling as you explore the mysteries of the mansion.
The game can take anywhere from 30 minutes to an hour or two – depending on how long it takes to solve the puzzles and how much of the ephemera are read. This game was created as an experiment in making an engaging serious game about the humanities. As such, it includes a great deal of content from digital archives and museums so that it could be used in a classroom setting. Please see the additional pdfs for lists of references and links to all the ephemera and texts used in the game.
This game contains adult themes of sexuality and mental illness also, some nude imagery is depicted in the classic paintings that hang on the wall. Note that this is the “educational” version so generally it is fine for anyone 14+.
Please read the quick start pdf regarding the SAVE option. You can save the game but it only saves the position of the doors. The player and all other triggers will be reset in order to “re-read” the game without the interference of the puzzles.
Charlotte is a horror-puzzle walking sim based on the short story, The Yellow Wall-paper.
Charlotte is a game about the 19th century writer and suffragist, Charlotte Perkins Gilman and her famous short horror story, the Yellow Wall-paper. Part walking simulator and part exploration game, Charlotte puts players into the role of a 19th century woman undergoing the rest cure for hysteria. What is it like to live in a world that restricts your agency? Where you can’t vote? Where you are thought to be less intelligent? Has the world gone mad? Or is it you?
Charlotte is a narrative video game. There are no goals but puzzles are used to structure the exploration of the environment. Experience the narrative through enacted and environmental storytelling as you explore the mysteries of the mansion.
The game can take anywhere from 30 minutes to an hour or two – depending on how long it takes to solve the puzzles and how much of the ephemera are read. This game was created as an experiment in making an engaging serious game about the humanities. As such, it includes a great deal of content from digital archives and museums so that it could be used in a classroom setting. Please see the additional pdfs for lists of references and links to all the ephemera and texts used in the game.
This game contains adult themes of sexuality and mental illness also, some nude imagery is depicted in the classic paintings that hang on the wall. Note that this is the “educational” version so generally it is fine for anyone 14+.
Please read the quick start pdf regarding the SAVE option. You can save the game but it only saves the position of the doors. The player and all other triggers will be reset in order to “re-read” the game without the interference of the puzzles.
Charlotte is a game about the 19th century writer and suffragist, Charlotte Perkins Gilman and her famous short horror story, the Yellow Wall-paper. Part walking simulator and part exploration game, Charlotte puts players into the role of a 19th century woman undergoing the rest cure for hysteria. What is it like to live in a world that restricts your agency? Where you can’t vote? Where you are thought to be less intelligent? Has the world gone mad? Or is it you?
Charlotte is a narrative video game. There are no goals but puzzles are used to structure the exploration of the environment. Experience the narrative through enacted and environmental storytelling as you explore the mysteries of the mansion.
The game can take anywhere from 30 minutes to an hour or two – depending on how long it takes to solve the puzzles and how much of the ephemera are read. This game was created as an experiment in making an engaging serious game about the humanities. As such, it includes a great deal of content from digital archives and museums so that it could be used in a classroom setting. Please see the additional pdfs for lists of references and links to all the ephemera and texts used in the game.
This game contains adult themes of sexuality and mental illness also, some nude imagery is depicted in the classic paintings that hang on the wall. Note that this is the “educational” version so generally it is fine for anyone 14+.
Please read the quick start pdf regarding the SAVE option. You can save the game but it only saves the position of the doors. The player and all other triggers will be reset in order to “re-read” the game without the interference of the puzzles.
| Minimum System Requirements | ||
| CPU | Dual-core Intel or AMD processor, 2.5 GHz or faster | |
| RAM | 4 GB RAM | |
| OS | Windows 7 64-bit | |
| Graphics Card | NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher | |
| Direct X | Version 11 | |
| HDD Space | 4 GB available space | |
| Game Analysis | The minimum memory requirement for Charlotte is 4 GB of RAM installed in your computer. To play Charlotte you will need a minimum CPU equivalent to an Intel Core 2 Duo E4700. You will need at least 4 GB of free disk space to install Charlotte. The cheapest graphics card you can play it on is an NVIDIA GeForce GTX 470. Charlotte will run on PC system with Windows 7 64-bit and upwards. | |
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