## **Byte Sized Heroes**
Byte Sized Heroes has been in development for half a year now, and soon it will finally be ready to be released in beta form. We’re finally proudly announcing the game to the world, and will be posting future progress of it here and on my blog:
### About The Project
The game is a shooting platform game, inspired mainly by Mega Man and Halo, as well as many other titles include Thing Thing Arena, Time Splitters, Touhou, and more. You aim with the mouse, and move with the keyboard, just like any other shooter, but I’m aspiring to make some really hectic combat. Although the multiplayer has practically been planned out completely, I’m still trying to bring it to fruition, so the beta will be coming in the near future.
This game has been in development for about half a year before I took to looking for team members, and am now actively searching for anyone capable of making assets for the game to join. Of course all profits would be split evenly throughout the team whenever the Kickstarter is complete. (That is to say if we’re backed) and if we’re not backed, then I’ll continue working on the game regardless. As far as game designing goes, I can’t see a better way to spend my time.
So far, the team now consists of me and the musician, Dicky Moore, but I’m still searching. If you’re interested in joining the project, please contact me by email at [email protected].
### About the Gameplay
As I said before, hectic combat. There will be many different multiplayer game modes, as multiplayer is a big concern with the project, but I’ve also done quite a lot of story/level planning, and that will also play a big role in the game. I’m currently programming in complex features for the game, including: Dynamic (choose your own adventure) type of campaign, Complex 2D lighting, which you can see a small demonstration of below.
It also includes destructible terrain, and a complex physics system meant to rival that of Super Smash Bros.
I’m trying to make the game as intense an experience as possible, which is why solo campaign is so important. I want to not only make levels that bring the player to using the full maneuverability of their character, dodging bullets and obstacles, while trying to keep it as justified as any punishment you may receive from obstacles in Mega Man. There will likely be a second beta that includes solo campaign, so I can show of the multi part first boss battle of the game. Byte Sized Heroes has no life count, there are endless respawns (though few checkpoints), because the levels will be nearly impossible, whether you see the obstacles coming or not. Same as how it might feel to play Touhou.
If the project succeeds to the level that I hope it does, I’m going to hire top notch voice actors to voice the characters, as well as have animated cinematics, to fully portray the games story, setting, and reason for being.
The main intention though, is to open the minds of gamers, and hopefully push open mindedness to the world and finally end all wrongful discrimination. The boy, BYTE, being the main character, will be trying to find his place in a world where humans treat him like an outcast.
All images I have shown so far are of BYTE, himself.
### Setting
Nearly a decade ago, an intelligent inventor proposed an idea that would change reality as we see it in every possible way. A robot which could not only interpret human behavior, but understand, lean, and react to it according to a complex set of algorithms. In this world, their existed a server of intelligent justice known as the Collective Consciousness. This server was meant to make sure that the robots stayed in line, and coexisted peacefully with the humans.
The one problem that the doctors of the organization behind this did not expect, was the possibility of racism between the two. They could easily make the robots remain peaceful toward the humans, but the other way around… Not so much. It’s hard to blame anyone for not wanting to coexist with mechanical beings. Not only did this cause a huge drop in job count, but they also took all potential from some human life. Some people ended up on the street, homeless.
Not long after the mass production of the robots, the people of the Republic Astral Alliance rioted, attacking, and even killing, robot civilians, and even took to calling them OGRE’s. Monsters that took them from their homes, stole their rights and freedom.
In reaction to this, a group of mad men, calling themselves VIPER, proposed an offer to the humans. If they’d give their souls to them, they’d use soul extraction equipment to inject their souls into an artificial human body (CAST), calling them ELVES, equipped to bring about a mass homicide of robots.
The RAA, in reaction to this, decided to take the peaceful route, and take the side of the robots. Shortly after, an army of fighting robots was formed calling themselves the OGRE Force, killing massive amounts of humans.
The bloodshed went on for years, but it didn’t take long for a young group of war survivors to try to stop all the senseless violence. These were robot and human sympathizers, mixed races of people, banded together under the control of one woman.
In Byte Sized Heroes you take control of a young boy ELF in this task force, who tries to discover the truth of his past, as it wasn’t uncommon for those that became ELVES to lose memory of their past selves.
Byte Sized Heroes was developed by The Chayed KIIRA
Byte Sized Heroes was Released on Windows,Mac,Linux,WiiU
Byte Sized Heroes is a Single, Multiplayer & Co-Op game
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