## Description
The player controls the movements of an adorably stylized bear (of the teddy
variety), walking back and forth (following the mouse pointer) with a little
backpack on. Also along the bridge bounce boisterous bunnies. The bear’s main
task is to collect the bunnies in his backpack, through a deceptively
difficult mechanism of jumping (with a mouse click) straight up into a bunny
while it’s athletically jumping over the bear. When his pack is bursting with
bunnies (for ballast), the bear has the option of bungee-jumping down off the
bridge (by pressing the space bar), past a beautiful waterfall. Then, the pack
empties and gameplay starts over anew, with no ultimate goal but to reach and
surpass a personal high score.
There are bonuses — health upgrades and temporary forcefields floating across
the bridge as well as a point-endowing apple bobbing in the water at the base
of the waterfall, but those former will prove most useful as the bear has
health deductions when coming into contact with a bunny in any way other than
the precise contact resulting in rabbit-collection. Driving this home,
periodically an angry lagomorph bearing a spear walks across the bridge deck,
forcing the bear to jump over it or get hurt.
To help in the achievement of the substantial point boost that collecting the
fruit at the bottom represents, the player has the option of looking down, way
down below the bridge before jumping, so as to know where to jump from — but
the trade-off is that action up above continues unabated while this
sightseeing is taking place, likely resulting in injury and possibly even
death to the thrill-seeking bear.