What is Breathless bliss?
Breathless bliss is a first-person game in which time is the element that will determine the life or death of the protagonist. Often you will be led to make complex and decisive choices to be able to get to the next day. You’ll have to keep an eye on your watch or you’ll risk getting stuck in a parallel dimension with no way out.
We are working to release a demo, we will give more information in the future.
Environment
The game is set in a condominium in the city of Verence, between the 80s and the 90s. The condominium through its 4 floors will revive the memories of childhood and adolescence of the protagonist, in an extra-temporal journey that embraces the past, the present and distorted temporal universes. It will be up to you to distinguish illusions from the truth.
Who?
You will live the experiences of Adam Kentin, a young 26-year-old boy who cares nothing about anyone except himself and his younger brother Karl. Adam has several passions, including horror movies and videogames.
Why?
Seven years before the events narrated in this game, Adam has had a bitter quarrel with his parents, and for this reason he runs away from home to make sense of his life. After seven years, the parents call adam to try to rehearse, inviting him to spend a week in his old house. The protaganist decides to return to his family, to relive the memories of his youth, but beyond the memories will resurface his fears and his most hidden secrets.
What is Breathless bliss?
Breathless bliss is a first-person game in which time is the element that will determine the life or death of the protagonist. Often you will be led to make complex and decisive choices to be able to get to the next day. You'll have to keep an eye on your watch or you'll risk getting stuck in a parallel dimension with no way out.
The parallel dimensions
Reality
Reality is the place where our all believe we feel safe; will it really be like this?
The Dream
The dream is the dimension in which everything seems true, in which rationality has no control and memories are mixed with the imagination.
The nightmare
Every fear and distorted thought is conveyed to create a mental cage from which it is difficult to escape, and the night is eternal
The void
Below memories, fears and emotions exists a dimension in which nothing dominates, but there is only desolation and obscurity.
Gameplay Core
In the game you will be able to do the following in this list:
It will be essential to interact with certain objects, to unlock new dimensional steps
Search everywhere (e.g., drawers)
Interact with the lights (essentials to survive at certain times of the day)
You will have the opportunity to interact with all the inhabitants of the condominium, which could help you or cause a block in the other parallel dimensions
Every decision will have repercussions on the progress of history
Open doors slowly (amnesia style), observe from the holes of the locks, from the cracks in the wall and advancing trought the story, you will be able to pass through the holes that connect various timelines
Always look at your watch: decide whether to escape from the nightmare in stealth, or running as fast as you can, the important thing is that don't expire the time available to you
The influences
The story and the themes are inspired by the saga of silent hill, with its depressing scenarios but at the same time full of expression. The soundtrack, embraces the characteristic style of akira yamaoka, historical composer of the musical genre presented in the various chapters of the silent hill saga. The aesthetics of beings of other dimensions is partly taken from some monsters in the film The Thing (2011). The idea of the 80s setting and the multiplicity of dimensions was taken from stranger things and reworked as a structure of the game.
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