Summary
Finally after 4 long months, it is time for volume 6 of my video development blog series following development of Besus: Journey for Vitality!Implementations and updates covered in this video include:True analog controlsJump height based on how long the jump button is held downSpecial enemy abilities, respawns, and “death’s”Preventing the player from continually running in to a wallCrushers and spike trapsPlayer launcher (on a spline) and shooting from a cannonNew pickup to increase maximum (total) healthLevel Two progress and the sidescroll area withinOverhaul of Kart racing mechanics and physicsNew “ball rolling” side-game mechanics implementedThe game is a (collect-a-thon) made using the Unity engine.
| Minimum System Requirements | Recommended System Requirements | |
| CPU | Intel Pentium 4 1.8GHz / AMD Athlon XP 1700+ | Intel Core 2 Duo E4400 2.0GHz / AMD Athlon 64 X2 Dual Core 4200+ |
| VRAM | 128 MB | 256 MB |
| RAM | 1 GB | 2 GB |
| OS | Win Xp 32 | Win Xp 32 |
| Graphics Card | nVidia GeForce 210 / AMD Radeon X600 Series | nVidia GeForce GT 340 / AMD Radeon X1900 GT |
| Direct X | DX 9 | |
| HDD Space | 500 MB | 500 MB |
| Game Analysis | Finally after 4 long months, it is time for volume 6 of my video development blog series following development of Besus: Journey for Vitality!Implementations and updates covered in this video include:True analog controlsJump height based on how long the jump button is held downSpecial enemy abilities, respawns, and “death’s”Preventing the player from continually running in to a wallCrushers and spike trapsPlayer launcher (on a spline) and shooting from a cannonNew pickup to increase maximum (total) healthLevel Two progress and the sidescroll area withinOverhaul of Kart racing mechanics and physicsNew “ball rolling” side-game mechanics implementedThe game is a (collect-a-thon) made using the Unity engine. | |
| High FPS | 200+ FPS ( GTX 1060 ) | |
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