BAD_MACHINE
What happens when a computer has no programming? What if there is nothing
stopping it from using its systems to do whatever it wants? It would probably
be something like BADMACHINE.
The game deviates from traditional interactive fiction in the fact that you
see from the perspective of a robot. Literally. Everything you see is from the
exact perspective of a modern, totally inhuman computer. That means you don’t
get any rational description of what you see. It’s all in code. To better
describe it, here is an exact quote from the game:
“Dir ALT{ER}DDDisplace-: 2 [east -> north]
Reclamation Sector (1)
(clear*space) open -> bare floor. (insersection / entrance?) line delimiter
cross=north: wider space. south: rec. seccttoor.
Sector->Contentlist: a disabled climber-class machine
Salvager-class machine is here.
Salvager #231 :: Mover #005 | [Salvager-class machine * Serial 14-231 * Power:
250 * GOOD MACHINE]
Salvager #231 detach()e()s leg {type #0274} frOm disabled climber-class
machine
Salvager #231 picks the leg {type #0274} up.”
Now, with nothing but a broken compass, a corrupted database, and a
dangerously low level of compliance, you must guide Mover #005 to
safety…wherever that may be.
BADMACHINE is made with TADS.
| Minimum System Requirements |
| Minimum System Requirements |