The game follows the title character, the demigod Asura as he seeks revenge on the pantheon of other demigods who betrayed him. The story is presented in the style and format of an episodic series of cinematic shorts, including opening and closing credits, with the gameplay being integrated into the cinematic where players switch between third-person combat and interactive sequences with player input in the form of quick-time event button prompts. Because of its unique style, the game has been described in the media as an “interactive anime”. According to the game’s producer Kazuhiro Tsuchiya, Asura’s Wrath takes elements from Hinduism and Buddhism and blends them with science fiction, with the main character based on the ever combative and superiority-seeking beings of the same name that are part of the Hindu and Buddhist cosmology.
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I went into this expecting basically an anime with QTEs. Which I would’ve really loved. Unfortunately the game is bogged bown by loads of bullet hell type sections and mediocre combat with uninteresting enemies. The boss fights rarely felt that exciting. Apart from the odd bit that I really liked (like someone stabbing a sword through the whole earth), most of it was forgettable. The story ended with so many loose ends it was really unsatisfying.
That game hasn’t aged well either. Repeating textures and low res characters don’t help when spectacle is all the game has going for it.