## Description
_Arrakis_ is a real-time strategy game created by Dutch programmer Stefan
Hendriks. The game is set in Frank Herbert’s _Dune_ universe and borrows many
elements from Westwood Studios’ Dune II and Command & Conquer. Taking command
of the forces of one of the three Great Houses, the player must conquer the
planet Arrakis, which is the only source of the precious spice melange in the
known universe.
_Arrakis_ features three single-player campaigns spanning over a total of 30
missions (ten per House), and also allows to play skirmish scenarios against
AI opponents. While no multiplayer mode is available, there is a built-in
random map generator for the skirmish mode, and an editor for the creation of
custom user maps is included in the game package.
The gameplay in _Arrakis_ is modelled after the _Command & Conquer_ series of
games, with point-and-click unit commands, rubber-band group unit selection
and the vertical sidebar interface for building and unit construction. The
number of available units and structures is limited, and all Houses share the
same technology tree, but this is compensated for by specific modifiers to
unit cost, armour, speed and firepower. Thus, while the Atreides are the
“average” House, the Harkonnens have more powerful yet more expensive and slow
units, and the Ordos rely on fast, cheap but weak forces.
The game uses custom graphics that more or less resembles _Command & Conquer_
and Dune 2000, whereas sound effects are all borrowed from _Dune II_. There is
no music but the game engine supports playback of custom WAV files.