Explore a vast open world and crawl through dungeons in first person, then fight tactical turn-based battles from a top-down perspective. Guide your adventuring party through Archaelund, mankind’s last frontier, and uncover its many secrets.
## About This Game
Archaelund is a roleplaying game with deep classic roots but also exciting
innovations to bring you the ultimate adventure.
* Exploration as you remember it: you can play Archaelund your own way. Take your party of adventurers through a vast open world and explore as you wish, find awesome secrets and run into unexpected trouble, get involved in conflicts or just pursue your own goals and discover what lies beyond the horizon.
* Unique dual perspective: just as the best classics did, you’ll be able to explore the world of Archaelund in immersive first-person, wondering what lies behind each corner of the dungeon. When combat starts, the view seamlessly changes to top-down perspective, and you’ll issue orders to your party, placing them over a battle grid to face your enemies in a deeply strategic turn-based combat.
* Deep and engaging character progression: a career-based system will have your characters start out as street ruffians, squires, hunters or even beggars; later on you can move into new career, including advanced ones like Knight, Loreseeker, Assassin or Battlemage. A character might leave behind its humble origins, but those days might bring in unique talents to your advantage!
* Deadly battles with a focus on strategy: a non-inflationist, bounded system will ensure that every battle matters, and every opponent is scary. When your characters advance in levels, you’ll gain new tactical options to defeat your enemies, not just increased numbers.
* An expansive world, handcrafted in detail: Archaelund is big enough to lose yourself in; yet everywhere you go you’ll meet people to talk to, unique quests to complete, mysteries to solve and, of course, battles to fight and treasures to loot.
## Background: the Fall and the Exile
The Andorian Empire united the whole human race under the same proud banner
for millenia, until a magical cataclysm brought the Horrors from another
world. The Empire and most of the human race was annihilated in just a few
days; only a few hundred ships could escape to the savage island of Varannar,
a distant imperial colony beyond the western ocean. The refugees endured the
hardships and tried to rebuild their old civilization, but never again stood
united under the Imperial banner.
The newly founded Exiled Kingdoms bore the scars of the Fall, each of them in
a different way. Varsilia, the mightiest and noblest of the Kingdoms, became
grotesquely obsessed over Imperial history and preserving its traditions.
Ilmarans turned into fanatical zealots of a new faith, while in Thuram, the
remnants of the Imperial Wizards established a magocracy that disregards all
matters except the arcane, and quickly declined into endogamy. On the west,
the Kingdom of Mercia had emerged from the surviving Imperial Legions,
establishing a nightmarish rule based on slavery and arbitrary discipline.
The four Kingdoms held irreconcilable views and ambitions, and locked together
in a small and hostile land as they were, they often plotted against each
other or even clashed openly in the battlefield. It seemed as if a perpetual
cycle of war, famine and misery would become mankind’s unavoidable fate.
## Archaelund, mankind’s new frontier
The future of the Kingdoms, however, brightened up generations later when a
sea route to the old continent of Andoria was discovered, and it was proved
that the Horrors were no more. Most of the old continent appeared to be an
uninhabitable wasteland, but finally a vast and fertile coastal region was
found: Archaelund.
For the first time in a long time humanity left aside the old grudges and
obsessions and looked up to the future. Expeditions were arranged, and
thousands of colonists, soldiers, adventurers and rogues embarked to
Archaelund. The promises of land, riches and Imperial relics excited the
imagination and ambition of thousands, from mere farmers to noble second-sons.
The re-colonization of Archaelund went on but the Exiles had to face many
obstacles they had not foreseen. The Horrors may be no more, but they left
behind a scarred world where eldritch energies and warped monsters roam the
lands, and imperial ruins are often an unpredictable arcane hazard. Conflict
between the Kingdoms is still very alive, and to make things worse, a
subterranean race called the Geldryn (once slaves to the Andorian Empire) now
aspires to inherit the surface world, and raise against the Exiles with
increasing might.
Despite all the dangers, Archaelund is still a land of adventure and
opportunity. Just like many others before, your party of adventurers has
finally saved up enough money to embark and sail East. The Silver Star has
crossed the Andor Sea for two weeks, when you catch the first glimpse of the
ancient land of your ancestors, unimpressed by its mundane visage. Little you
suspect that, very soon, you’re going to get involved in a plot that traces
back to the terror of the final days of the Empire, and now threatens to
destroy the remnants of civilization…
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core i5 or equivalent | Intel Core i5 or equivalent |
RAM | 4 GB RAM | 8 GB RAM |
OS | Windows 7 or later (64 bit) | Windows 7 or later (64 bit) |
Graphics Card | GeForce GTX 950, Radeon RX460 | GeForce GTX 1650, Radeon RX570 |
Direct X | Version 11 | Version 11 |
HDD Space | 25 GB available space | 25 GB available space |
- Emanate
- Embraced by Autumn
- Emergency Crew Volcano Eruption
- Emergency Crew Volcano Eruption Soundtrack
- Emote Farming Simulator
- Emotion
- Empire Chronicles
- Empire of Sin – Make It Count
- Empire Takeover
- Empyrean Scout
- En Route: Space
- Enchanted Blacksmith
- End Up
- ENDER LILIES: Quietus of the Knights Original Soundtrack
- Endings