## Description
Gathering at the hotel after their adventures, with the pieces of the demons
they have collected, Ophelia, Prescott and Dr. MacDermoth all come up with the
same unanswered question: where can they find the remaining pieces? Ophelia
then reminds the other two of Baroness Vonarburg’s invitation to dinner. The
three decide to accept the invitation and halt their investigation for a
while. During dinner, while joining hand with the Baroness and her friends,
Ophelia senses something unusual is approaching and breaks the chain. Ophelia
then unintentionally sets off for a fuzzy, surreal journey with her own
parapsychic power. She travels to the past, present and future (and some
unidentifiable places), while the time at her present location seems to be
frozen…
Player takes control of Ophelia, using her parapsychic power to travels to
various places. Despite the longer duration and more complicated gameplay,
basically, there are hardly any changes in the gameplay since the previous
game.