## Description
While Prescott and Ophelia are rushing to Train 636, Dr. MacDermoth goes to
see his friend Dr. Ebenezer Smith at the Museum of Anthropology with the hands
of the demon they found. It is then revealed that Dr. Smith didn’t send any
message to Dr. MacDermoth, nor is he even aware of his friend’s arrival to
England. When Dr. MacDermoth shows Dr. Smith one of the hand of the demon, he
is astounded and rushes into his office, leaving his friend waiting for him in
vain. Unable to keep on waiting for longer, sensing something unusual, Dr.
MacDermoth sets out of the room to investigate…
Basically, there are hardly any changes in the gameplay since the previous
game. Players take control of Dr. MacDermoth, with slightly slower movement
than Prescott and Ophelia. Like The Miller Estate Episode 3, this episode
involves reading and a little knowledge of theology.