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AntKill
Revisiting the abstract origami wireframe 3D first-person perspective of Bob’s
Dragon Hunt for the second game using the homely but workmanlike
“VirtualDungeon” engine, it finds itself reskinned — suddenly all the dragons
are giant ants, the other reptiles transformed into other varieties of
enlarged arthropods. The castle lair? Now it’s a desert, with anthill openings
promising further massacre beneath the surface.
A simple look at the commands listing will reveal the roguelike machinery
behind its graphical guts, dating back to Majik Adventure; as before, there
are two orders of the day: hack and slash. But to any kid who once fried ants
with a magnifying glass in the backyard, this messy business could merrily
continue all day.