Challenge your state of mind as you fly through simple and complex procedurally generated spaces in search of gems to collect.
## About This Game
Ambienz: States of Mind is a vision quest experience through worlds of
seemingly endless variety and moods. Choose how you’re feeling when you start,
and you’ll be floating through procedurally-generated spaces, with an AI
composer generating music to accompany you. Every experience is unique. Find
and collect gems, evade and hide from enemies in challenges against time, or
enter zen mode and fly and float in complete freedom.It’s hypnotic and
entrancing. It’s all about your state of mind.
It’s an open journey where the interface is simple and intuitive. Made for all
ages and experience levels.
CHOOSE YOUR STATE OF MIND
On launching, the experience will ask you, “How are you feeling right now?”
Your answer will plunge you into environments that match the mood you’re in,
and slowly, world-by-world, let you experience a progression of other states
Fly and float through spaces simple and complex, colorful and rich, and
inspired by a myriad of aesthetics and styles. The worlds are procedurally
generated, which means there’s no end to the number of possibilities that
The AI composer adapts to your chosen state of mind and comes up with the
appropriate music to guide you along your vision quest.
Letter from the publisher:
Hi there, this is the publisher. Thanks for buying Ambienz, we hope you enjoy
We wanted to let you know some of the background behind this game and why we
chose to publish it. It was developed by just two people. Byron, a very
experienced game developer in the UK who’s worked for games studios like EA,
Sega, and Lionhead, and Joseph, a Professor working at a school in the USA
teaching game development to the next generation of game developers. In other
words, this wasn’t made by some faceless corporation pumping out mass market
games but an artisanal approach to game development, made by hand by two
people who cared about it a lot.
Byron wrote the code while Joseph designed the levels. Joseph is a child of
the 60’s, which might go some way to explain some of the ‘trippier’ levels. To
both of them, Ambienz is an attempt at providing an antidote to the turmoil
and hate that the world seems to be going through at the moment. It’s designed
to be something you can pick up and chill out to rather than be fast paced and
adrenaline-filled. You won’t find any violence in this game, just abstract
procedurally generated levels to explore and relax in.
One of the other reasons we decided to publish this game was the technology
behind it. On the outside it may look humble but on the inside there’s a lot
going on. Each level is procedurally generated which means technically, if you
wanted to, you could go on playing forever. Then there’s the music. It sounds
simple but the music is being composed in real-time using an ‘AI’ procedural
music generator. It’s like having a live musician improvising a tune right
next to you – that’s what the music generator in Ambienz is doing. It’s
So, we hope you enjoy it and if you do, please leave us a review!