Allure of the Stars was developed by funktory.com
Allure of the Stars was Released on Windows,Mac,Linux,Web
Allure of the Stars is a Single Player game
The following animated screenshot is from an older version of the game (e.g., smaller game window), but it’s a fine example of small scale gameplay fun that we strive to preserve regardless of game expansion and changes. It also fits pixel-perfectly on this page, unlike the standard size game window. Shown is a fully automatic run of the ambush scenario with decently effective use of explosives — in particular, for illuminating opponents to be targeted with ordinary projectiles:
See more screenshots at Roguebasin.com
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Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game in full 16-color 7-bit ASCII. Binaries and the game manual are available at the homepage, where you can also try the game out in the browser. ( \— It runs fastest on Chrome. Keyboard commands and savefiles are supported only on recent enough versions of browsers. Mouse should work everywhere.)
Not a single picture in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures). Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time.
The game is written in Haskell using the LambdaHack roguelike game engine. Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long-term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.
Also, making aliens bitterly regret the idea of plotting against Earth.