Okay, so this is actually a side-project, but many of the features are already done (or in progress), so it should end up being pretty extensive. I’ll be updating it alongside my main project (The Hit), so as I add weapons, buildings & interiors, vehicles, AI and narrative systems etc. to that, I’ll also be adding them to All The Zombies.
So far, I’ve got a 1km square city, zombies (over 30K in-game at last count), weapons (well, one pistol so far), and damage done. I’m still working on multiplayer and human-zombie transformations. I’m using a custom voxel system, which means that absolutely everything, from buildings to bits of zombies, is destructable.
I’m also working on a multiplayer mode where you’ll be able to team up with friends against the hordes. You won’t be immune to the infection, though. One bite and you’ll start to turn, and you’ll be faced with the option of letting your team-mates know, or letting them find out…
The core game is mostly finished (you can run around and kill zombies all you like, but there’s no scoring system or goals yet, and only a basic health system). When it’s fully-playable, I’ll start adding more weapons and buildings, NPCs, vehicles and a bunch other stuff.
Hope this sounds like your kind of game, I’ll try to get a demo out soon so you can try it.
Cheers,
Dan (aDFP)
All the Zombies was developed by aDFP
All the Zombies was Released on Windows,Mac,Linux
All the Zombies is a Single, Multiplayer & Co-Op game