Alex Kidd 2 – Curse in Miracle World
Many centuries ago, on the planet Aries, there lived a boy called Alex Kidd.
For seven years, he lived on Mt. Eternal studying Shellcore, an ancient art
that makes one strong enough to break rocks into pieces. As he was leaving the
mountain one day to travel to his spiritual homeland, a dying man told him
that the peaceful city of Radactian was in grave danger. Before taking his
last breath, the man gave Alex a piece of a map and a medallion made of Sun
Stone.
There are eleven locations in which Alex must explore, each of them has its
own unique dangers. In each location, Alex can collect bags of coins, which
can be used to buy items at the shop and are used to help Alex get through
each location (eg: motorcycle, peticopter, power bracelet, etc.) There are
also traps that Alex must avoid like the ghost that chases him. He can also
collect the Telepathy Ball that will help him read people’s minds.
Later, Alex learns that in order to save Radactian from destruction, he must
first defeat Janken the Great, Emperor of the planet Janbarik (he got his name
from his expertise at the game of Janken — or what people call “scissors,
paper, stone” in the Western World. Janken has sent his henceman all over
Radactian to prepare the game for Alex as he passes by them. In order to get
past them, Alex must win three times at Janken. If he loses, he is turned to
stone and vanished from Radactian forever. Later on in the game, Alex must
play with the same henceman, but only this time, when Alex wins, they decide
to play dirty.
Alex uses his fists to wipe out some of Janken’s enemies such as birds, sea
horses, bats, monkeys, frogs, and a few others. If his quest to save Radactian
from the evil hands of Janken becomes difficult, he can instead use the power
bracelet to perform the “Shocking Waves of Destruction”, an ancient trick in
the art of Shellcore.
Before Alex comes face-to-face with Janken, he should rescue his brother,
Egle, from imprisonment, and get the letter and two medallions.