### **So what is it about?**
“Aik is a journey. It is about discovering a strange world in a nonlinear storyline. The more you understand and observe the environments, behaviours and creatures in this world, the more you understand how to interact and make your way through it.”
In the very beginning of development, i imagined and started to create mainly a world to place a quest orientated story in. Combining strange creatures, organic structures und obscure/surrealistic settings to form a game that is a obscure and atmospheric experience.
Another aspect is the way of communication between the characters which i wanted to be unique and in a strange way, focusing on visual expression instead of text based conversations.
Now, after defining art direction and visuals, it´s all about filling the game with the gameplay concept and putting in the story Aik wants to tell. There is still a long way to go in terms of animation and content, looking forward to the upcoming kickstarter campaign launching on 16.06.2016
### The gameplay of Aik is focusing on a “travelling the world quest” feeling.
**How this works? Just giving you an example :)**
As a great fan of old stop motion animations, I decided to create every frame of animation step by step not only to achieve this kind of creepy looking movements like in older tim burton movies but also to fit the obscure look of the general appearance and to add more “handmade” feeling to the gameplay.
NOW LIVE ON KICKSTARTER!
If you like this game, please support on social media
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Aik was developed by Christian Arnold
Aik was Released on Windows,Mac
Aik is a Single Player game
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